this will work for just the audio only; you need to find a play and a pause .png, if you fiind a jpeg then change that in the code
Code:
<style type="text/css">
audio {visibility: hidden; height: 0; width: 0; position: absolute; top: -300px; left: -300px;}
#pauseplay {float: right; width: 48px; height: 48px; overflow: hidden; cursor: pointer}
</style>
<audio controls loop>
<source src="audio/waves.ogg" type="audio/ogg">
<source src="audio/waves.mp3" type="audio/mpeg">
</audio>
<img id="pauseplay" src="images/play.png" alt="button" title="Play/Pause">
<script type="text/javascript">
(function(){
var playing = !!('ontouchstart' in window) || !!('ontouchstart' in document.documentElement) || !!window.ontouchstart || (!!window.Touch && !!window.Touch.length) || !!window.onmsgesturechange || (window.DocumentTouch && window.document instanceof window.DocumentTouch),
snd = document.getElementsByTagName('audio')[0],
ctrl = document.getElementById('pauseplay');
playing = !playing;
ctrl.title = playing? 'Pause' : 'Play';
if(playing){snd.autoplay = false; ctrl.src = 'images/pause.png';}
ctrl.addEventListener('click', function(){
if(playing){
snd.pause();
} else {
snd.play();
}
playing = !playing;
ctrl.title = playing? 'Pause' : 'Play';
ctrl.src = playing? 'images/pause.png' : 'images/play.png';
}, false);
})();
</script>
this is it live on one of my websites
this is what I used on that website for the icons
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