Here's some OLD ActionScript 2.0 code referencing (_level0.dummy_mc._framesloaded == _level0.dummy_mc._totalframes)
Code:
Scene 1
Actions for Frame 1
//_level0.dummy_mc.content._lockroot = true; _root.onEnterFrame = function() {
//loadMovieNum("preloader.swf", 2);
loadText = Math.round((dummy_mc.getBytes.Loaded() / dummy_mc.getBytesTotal())*100) + " % Loaded";
};
/*var percent = Math.round(_level0.dummy_mc.getBytesLoaded() / _level0.dummy_mc.getBytesTotal())*100;
_level0.loadText = (percent) = " % loaded";
}; */
start_btn.onPress = function() {
loadMovieNum("preloader.swf", 2);
loadMovie("slideLoad.swf", dummy_mc);
};
_level0.onEnterFrame = function() {
if (_level0.dummy_mc._framesloaded == _level0.dummy_mc._totalframes) {
unloadMovieNum(2);
_level0.load_txt._visible = false;
}
};
stop_btn.onPress = function() {
unloadMovieNum(2);
unloadMovie(dummy_mc);
};
Actions for Frame 5
stop();
loaderMC
Loader, ‹dummy_mc›
circleBUTTON, ‹start_btn›
circleBUTTON, ‹stop_btn›
(empty), (loadText), ‹load_txt›
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