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Thread: Slide-up footer panel push content up?

  1. #1
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    Default Slide-up footer panel push content up?

    hi, i'm searching for a slide up panel and push the content.

    i find an interesting solution form vwPhill, thx to him:
    Code:
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    
    <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
    
    <head>
      <title></title>
    <style type="text/css">
    /*<![CDATA[*/
    
    .footer {
      position:fixed;bottom:-170px;width:100%;height:200px;background-Color:#66CCFF;
    }
    
    /*]]>*/
    </style>
    <script type="text/javascript">
    // Animate (11-January-2010)
    // by Vic Phillips http://www.vicsjavascripts.org.uk
    
    // To progressively change the Left, Top, Width, Height or Opacity of an element over a specified period of time.
    // With the ability to scale the effect time on specified minimum/maximum values
    // and with three types of progression 'sin' and 'cos' and liner.
    
    // **** Application Notes
    
    // **** The HTML Code
    //
    // when moving an element the inline or class rule style position of the element should be assigned as
    // 'position:relative;' or 'position:absolute;'
    //
    // The element would normally be assigned a unique ID name.
    //
    
    // **** Initialising the Script.
    //
    // The script is initialised by assigning an instance of the script to a variable.
    // e.g A = new zxcAnimate('left','id1')
    // where:
    //  A           = a global variable                                                               (variable)
    //  parameter 0 = the mode(see Note 1).                                                           (string)
    //  parameter 1 = the unique ID name or element object.                                           (string or element object)
    //  parameter 1 = the initial value.                                                              (digits, default = 0)
    
    // **** Executing the Effect
    //
    // The effect is executed by an event call to function 'A.animate(10,800 ,5000,[10,800]);'
    // where:
    //  A           = the global referencing the script instance.                                 (variable)
    //  parameter 0 = the start value.                                                            (digits, for opacity minimum 0, maximum 100)
    //  parameter 1 = the finish value.                                                           (digits, for opacity minimum 0, maximum 100)
    //  parameter 2 =  period of time between the start and finish of the effect in milliseconds. (digits or defaults to previous or 0(on first call) milliSeconds)
    //  parameter 3 = (optional) to scale the effect time on a specified minimum/maximum.         (array, see Note 3)
    //                 field 0 the minimum value. (digits)
    //                 field 1 the maximum value. (digits)
    //  parameter 3 = (optional) the type of progression, 'sin', 'cos' or 'liner'.                (string, default = 'liner')
    //                 'sin' progression starts fast and ends slow.
    //                 'cos' progression starts slow and ends fast.
    //
    //  Note 1:  Examples modes: 'left', 'top', 'width', 'height', 'opacity.
    //  Note 2:  The default units(excepting opacity) are 'px'.
    //           For hyphenated modes, the first character after the hyphen must be upper case, all others lower case.
    //  Note 3:  The scale is of particular use when re-calling the effect
    //           in mid progression to retain an constant rate of progression.
    //  Note 4:  The current effect value is recorded in A.data[0].
    //  Note 5:  A function may be called on completion of the effect by assigning the function
    //           to the animator intance property .Complete.
    //           e.g. [instance].Complete=function(){ alert(this.data[0]); };
    //
    
    
    
    // **** Functional Code(1.52K) - NO NEED to Change
    
    function zxcAnimate(mde,obj,srt){
     this.to=null;
     this.obj=typeof(obj)=='object'?obj:document.getElementById(obj);
     this.mde=mde.replace(/\W/g,'');
     this.data=[srt||0];
     return this;
    }
    
    zxcAnimate.prototype={
    
     animate:function(srt,fin,ms,scale,c){
      clearTimeout(this.to);
      this.time=ms||this.time||0;
      this.neg=srt<0||fin<0;
      this.data=[srt,srt,fin];
      this.mS=this.time*(!scale?1:Math.abs((fin-srt)/(scale[1]-scale[0])));
      this.c=typeof(c)=='string'?c.charAt(0).toLowerCase():this.c?this.c:'';
      this.inc=Math.PI/(2*this.mS);
      this.srttime=new Date().getTime();
      this.cng();
     },
    
     cng:function(){
      var oop=this,ms=new Date().getTime()-this.srttime;
      this.data[0]=Math.floor(this.c=='s'?(this.data[2]-this.data[1])*Math.sin(this.inc*ms)+this.data[1]:this.c=='c'?this.data[2]-(this.data[2]-this.data[1])*Math.cos(this.inc*ms):(this.data[2]-this.data[1])/this.mS*ms+this.data[1]);
      this.apply();
      if (ms<this.mS) this.to=setTimeout(function(){oop.cng()},10);
      else {
       this.data[0]=this.data[2];
       this.apply();
       if (this.Complete) this.Complete(this);
      }
     },
    
     apply:function(){
      if (isFinite(this.data[0])){
       if (this.data[0]<0&&!this.neg) this.data[0]=0;
       if (this.mde!='opacity') this.obj.style[this.mde]=this.data[0]+'px';
       else zxcOpacity(this.obj,this.data[0]);
      }
     }
    
    }
    
    function zxcOpacity(obj,opc){
     if (opc<0||opc>100) return;
     obj.style.filter='alpha(opacity='+opc+')';
     obj.style.opacity=obj.style.MozOpacity=obj.style.WebkitOpacity=obj.style.KhtmlOpacity=opc/100-.001;
    }
    
    
    </script>
    
    
    
    </head>
    
    <body>
    
    <div style=height:2000px;" ></div>
    
    <div id="tst" class="footer">
    <input type="button" name="" value="Up" onclick="F1.Slide(true);"/>
    <input type="button" name="" value="Down" onclick="F1.Slide(false);"/>
    <input type="button" name="" value="Toggle" onclick="F1.Toggle();"/>
    
    </div>
    
    <script type="text/javascript">
    /*<![CDATA[*/
    
    function zxcFooter(o){
     var obj=document.getElementById(o.ID);
     this.mm=[o.From,o.To];
     this.oop=new zxcAnimate('bottom',obj,o.From);
     this.ms=o.Duration||1000;
     this.ud=false;
     this.addevt(window,'scroll','Slide',false);
    }
    
    zxcFooter.prototype={
    
     Toggle:function(){
      this.Slide(!this.ud);
     },
    
     Slide:function(ud){
      this.oop.animate(this.oop.data[0],this.mm[ud?1:0],this.ms,this.mm);
      this.ud=ud;
     },
    
     addevt:function(o,t,f,p){
      var oop=this;
      if (o.addEventListener) o.addEventListener(t,function(e){ return oop[f](p,e);}, false);
      else if (o.attachEvent) o.attachEvent('on'+t,function(e){ return oop[f](p,e); });
     }
    
    
    }
    
    F1=new zxcFooter({
     ID:'tst',
     From:-170,
     To:0,
     Duration:1000
    });
    
    /*]]>*/
    </script>
    
    </body>
    
    </html>
    This is a great example, but unfortunately. I need the one which push the content, not overlay.
    Any idea how to edit that script or have another example for my problem here

    Thank You very much
    _____________________

    David Demetrius // davejob
    _____________________

  2. #2
    Join Date
    Dec 2008
    Location
    Portsmouth, UK
    Posts
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    Thanks
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    Thanked 441 Times in 435 Posts

    Default

    Code:
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    
    <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
    
    <head>
      <title></title>
    <style type="text/css">
    /*<![CDATA[*/
    
    .footer {
      position:fixed;bottom:-170px;width:100%;height:200px;background-Color:#66CCFF;
    }
    
    /*]]>*/
    </style>
    <script type="text/javascript">
    // Animate (11-January-2010)
    // by Vic Phillips http://www.vicsjavascripts.org.uk
    
    // To progressively change the Left, Top, Width, Height or Opacity of an element over a specified period of time.
    // With the ability to scale the effect time on specified minimum/maximum values
    // and with three types of progression 'sin' and 'cos' and liner.
    
    // **** Application Notes
    
    // **** The HTML Code
    //
    // when moving an element the inline or class rule style position of the element should be assigned as
    // 'position:relative;' or 'position:absolute;'
    //
    // The element would normally be assigned a unique ID name.
    //
    
    // **** Initialising the Script.
    //
    // The script is initialised by assigning an instance of the script to a variable.
    // e.g A = new zxcAnimate('left','id1')
    // where:
    //  A           = a global variable                                                               (variable)
    //  parameter 0 = the mode(see Note 1).                                                           (string)
    //  parameter 1 = the unique ID name or element object.                                           (string or element object)
    //  parameter 1 = the initial value.                                                              (digits, default = 0)
    
    // **** Executing the Effect
    //
    // The effect is executed by an event call to function 'A.animate(10,800 ,5000,[10,800]);'
    // where:
    //  A           = the global referencing the script instance.                                 (variable)
    //  parameter 0 = the start value.                                                            (digits, for opacity minimum 0, maximum 100)
    //  parameter 1 = the finish value.                                                           (digits, for opacity minimum 0, maximum 100)
    //  parameter 2 =  period of time between the start and finish of the effect in milliseconds. (digits or defaults to previous or 0(on first call) milliSeconds)
    //  parameter 3 = (optional) to scale the effect time on a specified minimum/maximum.         (array, see Note 3)
    //                 field 0 the minimum value. (digits)
    //                 field 1 the maximum value. (digits)
    //  parameter 3 = (optional) the type of progression, 'sin', 'cos' or 'liner'.                (string, default = 'liner')
    //                 'sin' progression starts fast and ends slow.
    //                 'cos' progression starts slow and ends fast.
    //
    //  Note 1:  Examples modes: 'left', 'top', 'width', 'height', 'opacity.
    //  Note 2:  The default units(excepting opacity) are 'px'.
    //           For hyphenated modes, the first character after the hyphen must be upper case, all others lower case.
    //  Note 3:  The scale is of particular use when re-calling the effect
    //           in mid progression to retain an constant rate of progression.
    //  Note 4:  The current effect value is recorded in A.data[0].
    //  Note 5:  A function may be called on completion of the effect by assigning the function
    //           to the animator intance property .Complete.
    //           e.g. [instance].Complete=function(){ alert(this.data[0]); };
    //
    
    
    
    // **** Functional Code(1.52K) - NO NEED to Change
    
    function zxcAnimate(mde,obj,srt){
     this.to=null;
     this.obj=typeof(obj)=='object'?obj:document.getElementById(obj);
     this.mde=mde.replace(/\W/g,'');
     this.data=[srt||0];
     return this;
    }
    
    zxcAnimate.prototype={
    
     animate:function(srt,fin,ms,scale,c){
      clearTimeout(this.to);
      this.time=ms||this.time||0;
      this.neg=srt<0||fin<0;
      this.data=[srt,srt,fin];
      this.mS=this.time*(!scale?1:Math.abs((fin-srt)/(scale[1]-scale[0])));
      this.c=typeof(c)=='string'?c.charAt(0).toLowerCase():this.c?this.c:'';
      this.inc=Math.PI/(2*this.mS);
      this.srttime=new Date().getTime();
      this.cng();
     },
    
     cng:function(){
      var oop=this,ms=new Date().getTime()-this.srttime;
      this.data[0]=Math.floor(this.c=='s'?(this.data[2]-this.data[1])*Math.sin(this.inc*ms)+this.data[1]:this.c=='c'?this.data[2]-(this.data[2]-this.data[1])*Math.cos(this.inc*ms):(this.data[2]-this.data[1])/this.mS*ms+this.data[1]);
      this.apply();
      if (ms<this.mS) this.to=setTimeout(function(){oop.cng()},10);
      else {
       this.data[0]=this.data[2];
       this.apply();
       if (this.Complete) this.Complete(this);
      }
     },
    
     apply:function(){
      if (isFinite(this.data[0])){
       if (this.data[0]<0&&!this.neg) this.data[0]=0;
       if (this.mde!='opacity') this.obj.style[this.mde]=this.data[0]+'px';
       else zxcOpacity(this.obj,this.data[0]);
      }
     }
    
    }
    
    function zxcOpacity(obj,opc){
     if (opc<0||opc>100) return;
     obj.style.filter='alpha(opacity='+opc+')';
     obj.style.opacity=obj.style.MozOpacity=obj.style.WebkitOpacity=obj.style.KhtmlOpacity=opc/100-.001;
    }
    
    
    </script>
    
    
    
    </head>
    
    <body>
    <div id="content" style=position:absolute;left:0px;top:0px;height:2000px;width:100%;background-Color:#FFFFCC;" >
    content
    </div>
    
    
    <div id="tst" class="footer">
    <input type="button" name="" value="Up" onclick="F1.Slide(true);"/>
    <input type="button" name="" value="Down" onclick="F1.Slide(false);"/>
    <input type="button" name="" value="Toggle" onclick="F1.Toggle();"/>
    
    </div>
    
    <script type="text/javascript">
    /*<![CDATA[*/
    
    function zxcFooter(o){
     var obj=document.getElementById(o.ID);
     this.mm=[o.From,o.To];
     this.oop=new zxcAnimate('bottom',obj,o.From);
     this.ms=o.Duration||1000;
     this.ud=false;
     this.addevt(window,'scroll','Slide',false);
     obj=document.getElementById(o.ContentID);
     if (obj){
      this.cmm=[obj.offsetTop,obj.offsetTop+this.mm[0]];
      this.coop=new zxcAnimate('top',obj,obj.offsetTop);
    
     }
    }
    
    zxcFooter.prototype={
    
     Toggle:function(){
      this.Slide(!this.ud);
     },
    
     Slide:function(ud){
      this.oop.animate(this.oop.data[0],this.mm[ud?1:0],this.ms,this.mm);
      if (this.coop){
       this.coop.animate(this.coop.data[0],this.cmm[ud?1:0],this.ms,this.mm);
      }
      this.ud=ud;
     },
    
     addevt:function(o,t,f,p){
      var oop=this;
      if (o.addEventListener) o.addEventListener(t,function(e){ return oop[f](p,e);}, false);
      else if (o.attachEvent) o.attachEvent('on'+t,function(e){ return oop[f](p,e); });
     }
    
    
    }
    
    F1=new zxcFooter({
     ID:'tst',
     ContentID:'content',
     From:-170,
     To:0,
     Duration:1000
    });
    
    /*]]>*/
    </script>
    
    </body>
    
    </html>
    Vic
    God Loves You and will never love you less.
    http://www.vicsjavascripts.org/Home.htm
    If my post has been useful please donate to http://www.operationsmile.org.uk/

  3. #3
    Join Date
    Jul 2009
    Location
    Binus University
    Posts
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    Thanks Phil for your fast response.
    And by the way i find some bugs here, when you slide up the footer and push the content, and you scroll the page. Your script stop working, hehe.
    _____________________

    David Demetrius // davejob
    _____________________

  4. #4
    Join Date
    Dec 2008
    Location
    Portsmouth, UK
    Posts
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    Thanked 441 Times in 435 Posts

    Default

    with my testing the content scrolls up and down with the footer when you scroll whatever the scroll position is
    Vic
    God Loves You and will never love you less.
    http://www.vicsjavascripts.org/Home.htm
    If my post has been useful please donate to http://www.operationsmile.org.uk/

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