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Thread: Script for switching divs via buttons

  1. #1
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    Default Script for switching divs via buttons

    Hello!
    Let's start right away: I have this website on a testing folder:
    http://antaria.eu/test/

    Please ignore the buttons' meaning, they are in Italian.

    I basically had the idea of do the whole website inside of that tv (Being a screen cast it is quite logic, isn't it?)
    Each of the button has to be linked to 1 div inside the TV.

    Dynamic content will be generated with php, I am able to do that, but I am a total javascript-beginner, so I need a script that on mouse click on one of the buttons fades in the related div.

    Thanks for any help and sorry for asking silly questions gamers would shout "noob" ^^

  2. #2
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    Code:
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    
    <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
    
    <head>
      <title></title>
    <style type="text/css">
    /*<![CDATA[*/
    
    #tst {
      position:relative;width:200px;height:100px;
    }
    
    .tv{
      position:absolute;left:0px;top:0px;width:200px;height:100px;background-Color:red;
    }
    /*]]>*/
    </style>
    <script type="text/javascript">
    // Animate (11-January-2010)
    // by Vic Phillips http://www.vicsjavascripts.org.uk
    
    // To progressively change the Left, Top, Width, Height or Opacity of an element over a specified period of time.
    // With the ability to scale the effect time on specified minimum/maximum values
    // and with three types of progression 'sin' and 'cos' and liner.
    
    // **** Application Notes
    
    // **** The HTML Code
    //
    // when moving an element the inline or class rule style position of the element should be assigned as
    // 'position:relative;' or 'position:absolute;'
    //
    // The element would normally be assigned a unique ID name.
    //
    
    // **** Initialising the Script.
    //
    // The script is initialised by assigning an instance of the script to a variable.
    // e.g A = new zxcAnimate('left','id1')
    // where:
    //  A           = a global variable                                                               (variable)
    //  parameter 0 = the mode(see Note 1).                                                           (string)
    //  parameter 1 = the unique ID name or element object.                                           (string or element object)
    //  parameter 1 = the initial value.                                                              (digits, default = 0)
    
    // **** Executing the Effect
    //
    // The effect is executed by an event call to function 'A.animate(10,800 ,5000,[10,800]);'
    // where:
    //  A           = the global referencing the script instance.                                 (variable)
    //  parameter 0 = the start value.                                                            (digits, for opacity minimum 0, maximum 100)
    //  parameter 1 = the finish value.                                                           (digits, for opacity minimum 0, maximum 100)
    //  parameter 2 =  period of time between the start and finish of the effect in milliseconds. (digits or defaults to previous or 0(on first call) milliSeconds)
    //  parameter 3 = (optional) to scale the effect time on a specified minimum/maximum.         (array, see Note 3)
    //                 field 0 the minimum value. (digits)
    //                 field 1 the maximum value. (digits)
    //  parameter 3 = (optional) the type of progression, 'sin', 'cos' or 'liner'.                (string, default = 'liner')
    //                 'sin' progression starts fast and ends slow.
    //                 'cos' progression starts slow and ends fast.
    //
    //  Note 1:  Examples modes: 'left', 'top', 'width', 'height', 'opacity.
    //  Note 2:  The default units(excepting opacity) are 'px'.
    //           For hyphenated modes, the first character after the hyphen must be upper case, all others lower case.
    //  Note 3:  The scale is of particular use when re-calling the effect
    //           in mid progression to retain an constant rate of progression.
    //  Note 4:  The current effect value is recorded in A.data[0].
    //  Note 5:  A function may be called on completion of the effect by assigning the function
    //           to the animator intance property .Complete.
    //           e.g. [instance].Complete=function(){ alert(this.data[0]); };
    //
    
    
    
    // **** Functional Code(1.52K) - NO NEED to Change
    
    function zxcAnimate(mde,obj,srt){
     this.to=null;
     this.obj=typeof(obj)=='object'?obj:document.getElementById(obj);
     this.mde=mde.replace(/\W/g,'');
     this.data=[srt||0];
     return this;
    }
    
    zxcAnimate.prototype={
    
     animate:function(srt,fin,ms,scale,c){
      clearTimeout(this.to);
      this.time=ms||this.time||0;
      this.neg=srt<0||fin<0;
      this.data=[srt,srt,fin];
      this.mS=this.time*(!scale?1:Math.abs((fin-srt)/(scale[1]-scale[0])));
      this.c=typeof(c)=='string'?c.charAt(0).toLowerCase():this.c?this.c:'';
      this.inc=Math.PI/(2*this.mS);
      this.srttime=new Date().getTime();
      this.cng();
     },
    
     cng:function(){
      var oop=this,ms=new Date().getTime()-this.srttime;
      this.data[0]=(this.c=='s')?(this.data[2]-this.data[1])*Math.sin(this.inc*ms)+this.data[1]:(this.c=='c')?this.data[2]-(this.data[2]-this.data[1])*Math.cos(this.inc*ms):(this.data[2]-this.data[1])/this.mS*ms+this.data[1];
      this.apply();
      if (ms<this.mS) this.to=setTimeout(function(){oop.cng()},10);
      else {
       this.data[0]=this.data[2];
       this.apply();
       if (this.Complete) this.Complete(this);
      }
     },
    
     apply:function(){
      if (isFinite(this.data[0])){
       if (this.data[0]<0&&!this.neg) this.data[0]=0;
       if (this.mde!='opacity') this.obj.style[this.mde]=Math.floor(this.data[0])+'px';
       else zxcOpacity(this.obj,this.data[0]);
      }
     }
    
    }
    
    function zxcOpacity(obj,opc){
     if (opc<0||opc>100) return;
     obj.style.filter='alpha(opacity='+opc+')';
     obj.style.opacity=obj.style.MozOpacity=obj.style.WebkitOpacity=obj.style.KhtmlOpacity=opc/100-.001;
    }
    
    
    </script>
    
    
    
    </head>
    
    <body>
    <input type="button" name="" value="TV 0" onclick="f1.GoTo(0);"  />
    <input type="button" name="" value="TV 1" onclick="f1.GoTo(1);"   />
    <input type="button" name="" value="TV 2"  onclick="f1.GoTo(2);"  />
    <input type="button" name="" value="TV 3"  onclick="f1.GoTo(3);"  />
    <input type="button" name="" value="TV 4"  onclick="f1.GoTo(4);"  />
    
    <div id="tst" >
     <div class="tv" style="background-Color:#FF66FF;">TV 4</div>
     <div class="tv" style="background-Color:#33CCFF;">TV 3</div>
     <div class="tv" style="background-Color:#33CC66;">TV 2</div>
     <div class="tv" style="background-Color:#FFCC66;">TV 1</div>
     <div class="tv" >TV 0</div>
    </div>
    
    <script type="text/javascript">
    /*<![CDATA[*/
    
    function zxcFade(o){
     var p=document.getElementById(o.ID);
     var tvs=zxcByClassName(o.TVClassName,p);
     this.tvs=[];
     for (var ud,z0=tvs.length-1;z0>=0;z0--){
      ud=z0<tvs.length-1
      tvs[z0].style.zIndex=ud?'0':'1';
      this.tvs.push(new zxcAnimate('opacity',tvs[z0],ud?0:100));
      zxcOpacity(tvs[z0],ud?0:100);
     }
     this.ms=o.Duration||1000;
     this.lst=0;
    }
    
    zxcFade.prototype.GoTo=function(nu){
     if (this.tvs[nu]){
      this.tvs[this.lst].obj.style.zIndex='0';
      this.tvs[this.lst].animate(this.tvs[this.lst].data[0],0,this.ms,[0,100]);
      this.lst=nu;
      this.tvs[this.lst].obj.style.zIndex='1';
      this.tvs[this.lst].animate(this.tvs[this.lst].data[0],100,this.ms,[0,100]);
     }
    }
    
    function zxcByClassName(nme,el,tag){
     if (typeof(el)=='string') el=document.getElementById(el);
     el=el||document;
     for (var tag=tag||'*',reg=new RegExp('\\b'+nme+'\\b'),els=el.getElementsByTagName(tag),ary=[],z0=0; z0<els.length;z0++){
      if(reg.test(els[z0].className)) ary.push(els[z0]);
     }
     return ary;
    }
    
    
    var f1=new zxcFade({
     ID:'tst',
     TVClassName:'tv',
     Duration:1000
    });
    /*]]>*/
    </script>
    
    </body>
    
    </html>
    Vic
    God Loves You and will never love you less.
    http://www.vicsjavascripts.org/Home.htm
    If my post has been useful please donate to http://www.operationsmile.org.uk/

  3. The Following 2 Users Say Thank You to vwphillips For This Useful Post:

    lucaaat (09-20-2010),miow (08-18-2010)

  4. #3
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    Thank you, I will try this out as soon as I can

  5. #4
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    When embedding a flash file, this won't work anymore. Any ideas?

  6. #5
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    Ok, thanks for this great script! Everything works fine!
    http://genesitv.tk
    However, can I ask for one more thing? I am using divs for the goto function buttons (at the bottom), and would like to change the background of the button when it is selected/clicked.
    I am not quite sure how to archive this. I looked at the JavaScript, but I have no idea how to change the button's background along with the goto function.

    Thanks for help!!!

  7. #6
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    Default

    Code:
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    
    <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
    
    <head>
      <title></title>
    <style type="text/css">
    /*<![CDATA[*/
    
    #tst {
      position:relative;width:200px;height:100px;
    }
    
    .tv{
      position:absolute;left:0px;top:0px;width:200px;height:100px;background-Color:red;
    }
    
    .button {
      width:50px;height:50px;background-Image:url(http://www.vicsjavascripts.org.uk/StdImages/One.gif);float:left;margin-left:10px;
    }
    
    .on {
      background-Image:url(http://www.vicsjavascripts.org.uk/StdImages/Two.gif);
    }
    
    
    /*]]>*/
    </style>
    <script type="text/javascript">
    // Animate (11-January-2010)
    // by Vic Phillips http://www.vicsjavascripts.org.uk
    
    // To progressively change the Left, Top, Width, Height or Opacity of an element over a specified period of time.
    // With the ability to scale the effect time on specified minimum/maximum values
    // and with three types of progression 'sin' and 'cos' and liner.
    
    // **** Application Notes
    
    // **** The HTML Code
    //
    // when moving an element the inline or class rule style position of the element should be assigned as
    // 'position:relative;' or 'position:absolute;'
    //
    // The element would normally be assigned a unique ID name.
    //
    
    // **** Initialising the Script.
    //
    // The script is initialised by assigning an instance of the script to a variable.
    // e.g A = new zxcAnimate('left','id1')
    // where:
    //  A           = a global variable                                                               (variable)
    //  parameter 0 = the mode(see Note 1).                                                           (string)
    //  parameter 1 = the unique ID name or element object.                                           (string or element object)
    //  parameter 1 = the initial value.                                                              (digits, default = 0)
    
    // **** Executing the Effect
    //
    // The effect is executed by an event call to function 'A.animate(10,800 ,5000,[10,800]);'
    // where:
    //  A           = the global referencing the script instance.                                 (variable)
    //  parameter 0 = the start value.                                                            (digits, for opacity minimum 0, maximum 100)
    //  parameter 1 = the finish value.                                                           (digits, for opacity minimum 0, maximum 100)
    //  parameter 2 =  period of time between the start and finish of the effect in milliseconds. (digits or defaults to previous or 0(on first call) milliSeconds)
    //  parameter 3 = (optional) to scale the effect time on a specified minimum/maximum.         (array, see Note 3)
    //                 field 0 the minimum value. (digits)
    //                 field 1 the maximum value. (digits)
    //  parameter 3 = (optional) the type of progression, 'sin', 'cos' or 'liner'.                (string, default = 'liner')
    //                 'sin' progression starts fast and ends slow.
    //                 'cos' progression starts slow and ends fast.
    //
    //  Note 1:  Examples modes: 'left', 'top', 'width', 'height', 'opacity.
    //  Note 2:  The default units(excepting opacity) are 'px'.
    //           For hyphenated modes, the first character after the hyphen must be upper case, all others lower case.
    //  Note 3:  The scale is of particular use when re-calling the effect
    //           in mid progression to retain an constant rate of progression.
    //  Note 4:  The current effect value is recorded in A.data[0].
    //  Note 5:  A function may be called on completion of the effect by assigning the function
    //           to the animator intance property .Complete.
    //           e.g. [instance].Complete=function(){ alert(this.data[0]); };
    //
    
    
    
    // **** Functional Code(1.52K) - NO NEED to Change
    
    function zxcAnimate(mde,obj,srt){
     this.to=null;
     this.obj=typeof(obj)=='object'?obj:document.getElementById(obj);
     this.mde=mde.replace(/\W/g,'');
     this.data=[srt||0];
     return this;
    }
    
    zxcAnimate.prototype={
    
     animate:function(srt,fin,ms,scale,c){
      clearTimeout(this.to);
      this.time=ms||this.time||0;
      this.neg=srt<0||fin<0;
      this.data=[srt,srt,fin];
      this.mS=this.time*(!scale?1:Math.abs((fin-srt)/(scale[1]-scale[0])));
      this.c=typeof(c)=='string'?c.charAt(0).toLowerCase():this.c?this.c:'';
      this.inc=Math.PI/(2*this.mS);
      this.srttime=new Date().getTime();
      this.cng();
     },
    
     cng:function(){
      var oop=this,ms=new Date().getTime()-this.srttime;
      this.data[0]=(this.c=='s')?(this.data[2]-this.data[1])*Math.sin(this.inc*ms)+this.data[1]:(this.c=='c')?this.data[2]-(this.data[2]-this.data[1])*Math.cos(this.inc*ms):(this.data[2]-this.data[1])/this.mS*ms+this.data[1];
      this.apply();
      if (ms<this.mS) this.to=setTimeout(function(){oop.cng()},10);
      else {
       this.data[0]=this.data[2];
       this.apply();
       if (this.Complete) this.Complete(this);
      }
     },
    
     apply:function(){
      if (isFinite(this.data[0])){
       if (this.data[0]<0&&!this.neg) this.data[0]=0;
       if (this.mde!='opacity') this.obj.style[this.mde]=Math.floor(this.data[0])+'px';
       else zxcOpacity(this.obj,this.data[0]);
      }
     }
    
    }
    
    function zxcOpacity(obj,opc){
     if (opc<0||opc>100) return;
     obj.style.filter='alpha(opacity='+opc+')';
     obj.style.opacity=obj.style.MozOpacity=obj.style.WebkitOpacity=obj.style.KhtmlOpacity=opc/100-.001;
    }
    
    
    </script>
    
    
    
    </head>
    
    <body>
    <input type="button" name="" value="TV 0" onclick="f1.GoTo(0);"  />
    <input type="button" name="" value="TV 1" onclick="f1.GoTo(1);"   />
    <input type="button" name="" value="TV 2"  onclick="f1.GoTo(2);"  />
    <input type="button" name="" value="TV 3"  onclick="f1.GoTo(3);"  />
    <input type="button" name="" value="TV 4"  onclick="f1.GoTo(4);"  />
    <div>
    <div class="button" onclick="f1.GoTo(0,this,' on');" ></div>
    <div class="button" onclick="f1.GoTo(1,this,' on');" ></div>
    <div class="button" onclick="f1.GoTo(2,this,' on');" ></div>
    <div class="button" onclick="f1.GoTo(3,this,' on');" ></div>
    <div class="button" onclick="f1.GoTo(4,this,' on');" ></div>
    </div>
    <div id="tst" >
     <div class="tv" style="background-Color:#FF66FF;">TV 4</div>
     <div class="tv" style="background-Color:#33CCFF;">TV 3</div>
     <div class="tv" style="background-Color:#33CC66;">TV 2</div>
     <div class="tv" style="background-Color:#FFCC66;">TV 1</div>
     <div class="tv" >TV 0</div>
    </div>
    
    <script type="text/javascript">
    /*<![CDATA[*/
    
    function zxcFade(o){
     var p=document.getElementById(o.ID);
     var tvs=zxcByClassName(o.TVClassName,p);
     this.tvs=[];
     for (var ud,z0=tvs.length-1;z0>=0;z0--){
      ud=z0<tvs.length-1
      tvs[z0].style.zIndex=ud?'0':'1';
      this.tvs.push(new zxcAnimate('opacity',tvs[z0],ud?0:100));
      zxcOpacity(tvs[z0],ud?0:100);
     }
     this.ms=o.Duration||1000;
     this.lst=0;
    }
    
    zxcFade.prototype.GoTo=function(nu,obj,cls){
     if (this.tvs[nu]){
      if (obj){
       if (this.lstbut&&cls){
        this.lstbut.className=this.lstbut.className.replace(cls,'');
       }
       this.lstbut=obj;
       obj.className+=cls;
      }
      this.tvs[this.lst].obj.style.zIndex='0';
      this.tvs[this.lst].animate(this.tvs[this.lst].data[0],0,this.ms,[0,100]);
      this.lst=nu;
      this.tvs[this.lst].obj.style.zIndex='1';
      this.tvs[this.lst].animate(this.tvs[this.lst].data[0],100,this.ms,[0,100]);
     }
    }
    
    function zxcByClassName(nme,el,tag){
     if (typeof(el)=='string') el=document.getElementById(el);
     el=el||document;
     for (var tag=tag||'*',reg=new RegExp('\\b'+nme+'\\b'),els=el.getElementsByTagName(tag),ary=[],z0=0; z0<els.length;z0++){
      if(reg.test(els[z0].className)) ary.push(els[z0]);
     }
     return ary;
    }
    
    
    var f1=new zxcFade({
     ID:'tst',
     TVClassName:'tv',
     Duration:1000
    });
    /*]]>*/
    </script>
    
    </body>
    
    </html>
    Vic
    God Loves You and will never love you less.
    http://www.vicsjavascripts.org/Home.htm
    If my post has been useful please donate to http://www.operationsmile.org.uk/

  8. The Following User Says Thank You to vwphillips For This Useful Post:

    lucaaat (09-20-2010)

  9. #7
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    Default

    wonderful!
    One last thing: in your case to trigger the image change you use "this" to define which image to change. What identifies "this" if I want to use it in another part of the site? The ID of the element?

  10. #8
    Join Date
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    Default

    to use IDs

    Code:
    zxcFade.prototype.GoTo=function(nu,obj,cls){
     if (this.tvs[nu]){
      obj=typeof(obj)=='object'?obj:document.getElementById(obj);
      if (obj){
       if (this.lstbut&&cls){
        this.lstbut.className=this.lstbut.className.replace(cls,'');
       }
       this.lstbut=obj;
       obj.className+=cls;
      }
      this.tvs[this.lst].obj.style.zIndex='0';
      this.tvs[this.lst].animate(this.tvs[this.lst].data[0],0,this.ms,[0,100]);
      this.lst=nu;
      this.tvs[this.lst].obj.style.zIndex='1';
      this.tvs[this.lst].animate(this.tvs[this.lst].data[0],100,this.ms,[0,100]);
     }
    }
    Vic
    God Loves You and will never love you less.
    http://www.vicsjavascripts.org/Home.htm
    If my post has been useful please donate to http://www.operationsmile.org.uk/

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