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Thread: what are macros?

  1. #1
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    Default what are macros?

    Let's say I wanted to alter a program so that when it starts it only uses one processor instead of two. Would I need to create a macro to do this? Is this what macros do? If so how would I create a macro and/or where can I learn more about creating them? Or am I on the wrong track here if I want to modify a program to only use one processor on startup?
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    Default Macros

    MACRO: a single computer instruction that results in a series of instructions in machine language.

    Macros aren't what your looking for.

    If you have the source code you maybe able to force your system to use only one processor....But why ???

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    Last edited by gadgetguy; 07-31-2010 at 11:18 PM. Reason: Because I did

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    Many games that were made in the early 2000's were not designed to work with multiple processors. This has caused many games to be glitchy on computers that have and utilize more than one processor. I have found a work around for this issue, but I am looking at other options.
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    Default

    A macro is 'big' because it runs several things (micros??) as one "macro". But it's also small: basically it's a small program.
    It's a set of instructions that can be repeated.

    An action in photoshop (a repeatable series of stored events) is a macro; a friend of mine created a game of Tetris in Excel using macros; etc.

    Generally macros are simple extensions like very basic plugins for functions that aren't natively supported by easy to incorporate.


    A macro is created using a macro language within a program. If your game doesn't support macros (why would it?), then you'll need to use a "macro" to start the game, and I don't think this is really a "macro"... it's just a very simple .exe within windows (the definition starts to blur, but in a practical sense it's irrelevant).

    One option within windows for something like a macro is a batch file. That might do this if you can find the right commands.
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