Code:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title></title>
<style type="text/css">
/*<![CDATA[*/
#tst {
position:relative;width:300px;height:150px;border:solid black 1px;
}
#tst1{
position:relative;left:0px;top:0px;
}
#tst2{
position:absolute;display:none;left:0px;top:0px;
}
#tst3{
display:none;
}
/*]]>*/
</style>
<script type="text/javascript">
// Animate (11-January-2010)
// by Vic Phillips http://www.vicsjavascripts.org.uk
// To progressively change the Left, Top, Width, Height or Opacity of an element over a specified period of time.
// With the ability to scale the effect time on specified minimum/maximum values
// and with three types of progression 'sin' and 'cos' and liner.
// **** Application Notes
// **** The HTML Code
//
// when moving an element the inline or class rule style position of the element should be assigned as
// 'position:relative;' or 'position:absolute;'
//
// The element would normally be assigned a unique ID name.
//
// **** Initialising the Script.
//
// The script is initialised by assigning an instance of the script to a variable.
// e.g A = new zxcAnimate('left','id1')
// where:
// A = a global variable (variable)
// parameter 0 = the mode(see Note 1). (string)
// parameter 1 = the unique ID name or element object. (string or element object)
// parameter 1 = the initial value. (digits, default = 0)
// **** Executing the Effect
//
// The effect is executed by an event call to function 'A.animate(10,800 ,5000,[10,800]);'
// where:
// A = the global referencing the script instance. (variable)
// parameter 0 = the start value. (digits, for opacity minimum 0, maximum 100)
// parameter 1 = the finish value. (digits, for opacity minimum 0, maximum 100)
// parameter 2 = period of time between the start and finish of the effect in milliseconds. (digits or defaults to previous or 0(on first call) milliSeconds)
// parameter 3 = (optional) to scale the effect time on a specified minimum/maximum. (array, see Note 3)
// field 0 the minimum value. (digits)
// field 1 the maximum value. (digits)
// parameter 3 = (optional) the type of progression, 'sin', 'cos' or 'liner'. (string, default = 'liner')
// 'sin' progression starts fast and ends slow.
// 'cos' progression starts slow and ends fast.
//
// Note 1: Examples modes: 'left', 'top', 'width', 'height', 'opacity.
// Note 2: The default units(excepting opacity) are 'px'.
// For hyphenated modes, the first character after the hyphen must be upper case, all others lower case.
// Note 3: The scale is of particular use when re-calling the effect
// in mid progression to retain an constant rate of progression.
// Note 4: The current effect value is recorded in A.data[0].
// Note 5: A function may be called on completion of the effect by assigning the function
// to the animator intance property .Complete.
// e.g. [instance].Complete=function(){ alert(this.data[0]); };
//
// **** Functional Code(1.58K) - NO NEED to Change
function zxcAnimate(mde,obj,srt){
this.to=null;
this.obj=typeof(obj)=='object'?obj:document.getElementById(obj);
this.mde=mde.replace(/\W/g,'');
this.data=[srt||0];
return this;
}
zxcAnimate.prototype.animate=function(srt,fin,ms,scale,c){
clearTimeout(this.to);
this.time=ms||this.time||0;
this.neg=srt<0||fin<0;
this.data=[srt,srt,fin];
this.mS=this.time*(!scale?1:Math.abs((fin-srt)/(scale[1]-scale[0])));
this.c=typeof(c)=='string'?c.charAt(0).toLowerCase():this.c?this.c:'';
this.inc=Math.PI/(2*this.mS);
this.srttime=new Date().getTime();
this.cng();
}
zxcAnimate.prototype.cng=function(){
var oop=this,ms=new Date().getTime()-this.srttime;
this.data[0]=(this.c=='s')?(this.data[2]-this.data[1])*Math.sin(this.inc*ms)+this.data[1]:(this.c=='c')?this.data[2]-(this.data[2]-this.data[1])*Math.cos(this.inc*ms):(this.data[2]-this.data[1])/this.mS*ms+this.data[1];
this.apply();
if (ms<this.mS) this.to=setTimeout(function(){oop.cng()},10);
else {
this.data[0]=this.data[2];
this.apply();
if (this.Complete) this.Complete(this);
}
}
zxcAnimate.prototype.apply=function(){
if (isFinite(this.data[0])){
if (this.data[0]<0&&!this.neg) this.data[0]=0;
if (this.mde!='opacity') this.obj.style[this.mde]=Math.floor(this.data[0])+'px';
else zxcOpacity(this.obj,this.data[0]);
}
}
function zxcOpacity(obj,opc){
if (opc<0||opc>100) return;
obj.style.filter='alpha(opacity='+opc+')';
obj.style.opacity=obj.style.MozOpacity=obj.style.KhtmlOpacity=opc/100-.001;
}
</script>
<script type="text/javascript">
/*<![CDATA[*/
function MinMax(id1,id2,ud,ms){
if (!this[id1]||!this[id1].data){
this[id1]=new zxcAnimate('opacity',document.getElementById(id1),100);
this[id1].Complete=function(){ if (this.data[0]==0){ this.obj.style.display='none'; } }
}
this[id1].animate(this[id1].data[0],ud?0:100,ms||1000,[0,100]);
this[id1].obj.style.display='block';
document.getElementById(id2).style.display=ud?'inline':'none';
}
function toggle(id1,id2,ms){
if (!this[id1]||!this[id1].data){
var obj=document.getElementById(id1);
var tog=zxcSV(obj,'display')=='none';
this[id1]=new zxcAnimate('opacity',obj,tog?0:100);
this[id1].Complete=function(){ if (this.data[0]==0){ this.obj.style.display='none'; } }
this[id1].tog=tog;
this[id2]=new zxcAnimate('opacity',document.getElementById(id2),tog?100:0);
this[id2].Complete=function(){ if (this.data[0]==0){ this.obj.style.display='none'; } }
}
this[id1].animate(this[id1].data[0],this[id1].tog?100:0,ms||1000,[0,100]);
this[id1].obj.style.display='block';
this[id2].animate(this[id2].data[0],this[id1].tog?0:100,ms||1000,[0,100]);
this[id2].obj.style.display='block';
this[id1].tog=!this[id1].tog;
}
function zxcSV(obj,par){
if (obj.currentStyle) return obj.currentStyle[par.replace(/-/g,'')];
return document.defaultView.getComputedStyle(obj,null).getPropertyValue(par.toLowerCase());
}
/*]]>*/
</script>
</head>
<body>
<span class="storytitleonpage">Entwine</span> <a href="#" id="tst3" onclick="MinMax('tst','tst3',false,2000);return false;">(+)</a>
<div id="tst" >
<div id="tst1" >
<span>description</span> Twilight is fading as the morning sun rises bringing a serene palette of colors. Waves ripple in melodic synchrony hitting the empty wine bottle on th
<a href="javascript:;" onclick="toggle('tst1','tst2');return false;" id='showmore'>... show more</a>
</div>
<div id="tst2" >
<span>description</span> Twilight is fading as the morning sun rises bringing a serene palette of colors. Waves ripple in melodic synchrony hitting the empty wine bottle on the sand. Leander stands on the shore facing the rising sun, barefoot, jeans rolled up just above his ankles, eyes closed against the sunlight.
<a href="javascript:;" onclick="toggle('tst1','tst2');return false;" id='showmore'>... show less</a>
</div>
</div>
<br />
<br />
<a href="#" onclick="MinMax('tst','tst3',true,2000);return false;">(- minimize)</a></span>
</body>
</html>
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