I have a preloader that works with a timeline animation and the original numbers were to count the load up for the file size. I tried to convert it to a percentage meter and for some reason the numbers just display as numbers.

The code is below and I am drawing blanks now, can anyone see where things are getting messed up?

code on the mc
Code:
onClipEvent (load) {
	if (_parent.getBytesTotal() == _root.getBytesLoaded()) {
		quickPlay = true;
	} else {
		preLoad = (_root.getBytesTotal() * 0.95);  //percent to preload
	}
	_root.stop();
}

onClipEvent (enterFrame) {
	gotoAndStop(loadedIndicatorFrame());
	if (quickPlay == true) {  //quickly play the anim
		if (_currentframe == _totalframes) {
			_root.gotoAndPlay("project");

		}
	} else {  //wait for the preload
		if (_root.getBytesLoaded() >= preLoad) {
			_root.gotoAndPlay("project");
		}
	}
}
code on the first frame in the mc for the timeline animation
Code:
lastFrame = 1;

function loadedIndicatorFrame() {
	var newFrame = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 65) + 2;
	if (newFrame - lastFrame > 4) {  //too far
		lastFrame += 4;
		loadedText = int(_root.getBytesTotal() / 1024 * (lastFrame - 2) / 65) + "kb of " + int(_root.getBytesTotal() / 1024) + "kb";
	} else if (newFrame - lastFrame > 0) {  //normal move
		lastFrame++;
		loadedText = int(_root.getBytesLoaded() / 1024) + "kb of " + int(_root.getBytesTotal() / 1024) + "kb";
	} else {  //update the text only
		loadedText = int(_root.getBytesLoaded() / 1024) + "kb of " + int(_root.getBytesTotal() / 1024) + "kb";
	}
	return lastFrame;
}
I tried to change over the "kb" to "%" and that worked alright but the numbers did not go from 0 to 100.

Any help or direction on what is going wrong would be great.