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Thread: I need an image swapper (I'm sorry, I don't know the technical name)

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    Default I need an image swapper (I'm sorry, I don't know the technical name)

    Hey guys,

    I'd like to have something like the image swapper on Apple's iPhone Webpage (apple.com/iphone). I looked in the source code and I think I need a Javascript like Apple's swap_view.js. Is that right? Could someone please show me where I can get one just like that.

    Thanks.

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    Default

    Code:
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    
    <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
    
    <head>
      <title></title>
    <style type="text/css">
    /*<![CDATA[*/
    #main {
      position:relative;width:200px;height:200px;
    }
    
    #main IMG{
      position:absolute;width:200px;height:200px;
    }
    
    #thumbs IMG{
      width:60px;height:30px;
    }
    /*]]>*/
    </style>
    
    <script type="text/javascript">
    /*<![CDATA[*/
    // Basic Element Animator (14-May-2009)
    // by Vic Phillips http://www.vicsjavascripts.org.uk
    
    // To progressively change the Left, Top, Width, Height or Opacity of an element over a specified period of time.
    // With the ability to scale the effect time on specified minimum/maximum values
    // and with three types of progression 'sin' and 'cos' and liner and an optional 'Bounce'.
    
    // **** Application Notes
    
    // **** The HTML Code
    //
    // when moving an element the inline or class rule style position of the element should be assigned as
    // 'position:relative;' or 'position:absolute;'.
    //
    // The element would normally be assigned a unique ID name.
    //
    
    // **** Executing the Effect(Script)
    //
    // The effect is executed by an event call to function 'zxcBAnimator('width#',document.getElementById('tst'),10,800,5000,[10,800],'sin');'
    // where:
    //  parameter 0 = the mode(see Note 2).                                                                     (string)
    //  parameter 1 = the unique ID name or element object.                                                     (string or element object)
    //  parameter 2 = the start position of the effect.                                                         (digits, for opacity minimum 0, maximum 100)
    //  parameter 3 = the finish position of the effect.                                                        (digits, for opacity minimum 0, maximum 100)
    //  parameter 4 = (optional) period of time between the start and finish of the effect in milliseconds.     (digits or defaults to 2000 milliSeconds)
    //  parameter 5 = (optional) to scale the effect time on a specified minimum/maximum.                        (array, see Note 5)
    //                 field 0 the minimum. (digits)
    //                 field 1 the maximum. (digits)
    //  parameter 6 = (optional) the type of progression, 'sin', 'cos' or 'liner'.                              (string, default = 'liner')
    //                 'sin' progression starts fast and ends slow.
    //                 'cos' progression starts slow and ends fast.
    //
    //  Note 1:  The default units(excepting opacity) are 'px'.
    //  Note 2:  Examples modes: 'left', 'top', 'width', 'height', 'opacity.
    //           For hyphenated modes, the first character after the hyphen must be upper case, all others lower case.
    //  Note 3:  To 'toggle' the effect include '#' in parameter 0.
    //           The first call will set the toggle parameters.
    //           Subsequent calls with '#' in parameter 0 and the same start and finish parameters will 'toggle' the effect.
    //  Note 4:  The function may be re-executed with a different set of parameters (start/finish time or period)
    //           whenever required, say from an onclick/mouseover/out event.
    //           The period parameter will be retained unless re-specified.
    //  Note 5: parameter 5 is of particular use when re-calling the effect
    //          in mid travel to retain an constant rate of progression.
    //  Note 6: parameters 2 and 3 must be different values to execute the script.
    //
    
    // **** Advanced Applications
    //
    //  Calling function 'zxcBAnimator' returns the instance of the script,
    //  this may be assigned to a variable and used to access the current value of the effect or to control the effect.
    //  alternatively the script instance by elementobject[mode.replace(/\W/g,'')+'oop'];
    //  where mode is parameter 0 of the initial call.
    //  An array storing the current, start and finish values of the element effect may be accessed
    //  from the element [instance].data as fields 0, 1 and 2 respectively where [instance] is the instance of the script.
    //
    //  Once initialised the effect may be updated by calling function
    //  [instance].update([100,200])
    //  where:
    //   parameter 0 = an array defining the start and finish values.                                            (array)
    //                  field[0] =the start position of the effect.   (digits, for opacity minimum 0, maximum 100)
    //                  field[0] = the finish position of the effect. (digits, for opacity minimum 0, maximum 100)
    //   parameter 1 = (optional) period of time between the start and finish of the effect in milliseconds.     (digits or defaults to 2000 milliSeconds)
    //   parameter 2 = (optional) to scale the effect time on a specified minimum/maximum.                        (array, see Note 5)
    //                   field 0 the minimum. (digits)
    //                   field 1 the maximum. (digits)
    //   parameter 3 = (optional) the type of progression, 'sin', 'cos' or 'liner'.                              (string, default = 'liner')
    //                  'sin' progression starts fast and ends slow.
    //                  'cos' progression starts slow and ends fast.
    //
    // ** Bounce
    //   A 'bounce' effect may be applied by assigning the script instance property 'Bounce' an array
    //   defining the 'bounce' properties.
    //   e.g.
    //   [instance].Bounce=[100,90,4,200];
    //   where:
    //    field[0] = the 'bounce' maximum.  (digits)
    //    field[1] = the 'bounce' minimum.  (digits)
    //    field[2] = the number of bounces. (digits)
    //    field[3] = the 'bounce' duration. (digits)
    //
    
    
    // **** General
    //
    // Function names are prefixed with 'zxc' to minimise conflicts with other JavaScripts.
    // These characters may be changed to characters of choice using global find and replace.
    //
    // The Functional Code, about 2.41K with 'bounce' and 'opacity' or 1.97K without is best as an External JavaScript.
    //
    // Tested with IE7 and Mozilla FireFox on a PC.
    //
    
    // **** Functional Code - NO NEED to Change
    
    
    function zxcBAnimator(mde,obj,srt,fin,ms,scale,curve){
     if (typeof(obj)=='string'){ obj=document.getElementById(obj); }
     if (!obj) return;
     var oop=obj[mde.replace(/\W/g,'')+'oop'];
     if (oop){
      if (oop.srtfin[0]==srt&&oop.srtfin[1]==fin&&mde.match('#')) oop.update([oop.data[0],(oop.srtfin[0]==oop.data[2])?fin:srt],ms,scale,curve);
      else oop.update([srt,fin],ms,scale,curve);
     }
     else oop=obj[mde.replace(/\W/g,'')+'oop']=new zxcBAnimatorOOP(mde,obj,srt,fin,ms,scale,curve);
     return oop;
    }
    
    function zxcBAnimatorOOP(mde,obj,srt,fin,ms,scale,curve){
     this.srtfin=[srt,fin];
     this.to=null;
     this.obj=obj;
     this.mde=mde.replace(/\W/g,'');
     this.update([srt,fin],ms,scale,curve);
    }
    
    zxcBAnimatorOOP.prototype.update=function(srtfin,ms,scale,curve){
     clearTimeout(this.to);
     this.time=ms||this.time||2000;
     this.data=[srtfin[0],srtfin[0],srtfin[1]];
     this.mS=this.time*(!scale?1:Math.abs((srtfin[1]-srtfin[0])/(scale[1]-scale[0])));
     this.ms=this.mS;
     this.curve=(typeof(curve)=='string')?curve.charAt(0).toLowerCase():(this.curve)?this.curve:'x';
     this.inc=Math.PI/(2*this.mS);
     this.srttime=new Date().getTime();
     this.cng();
    }
    
    zxcBAnimatorOOP.prototype.cng=function(){
     this.ms=new Date().getTime()-this.srttime;
     this.data[0]=(this.curve=='s')?Math.floor((this.data[2]-this.data[1])*Math.sin(this.inc*this.ms)+this.data[1]):(this.curve=='c')?(this.data[2])-Math.floor((this.data[2]-this.data[1])*Math.cos(this.inc*this.ms)):(this.data[2]-this.data[1])/this.mS*this.ms+this.data[1];
     this.apply();
     if (this.ms<this.mS) this.to=setTimeout(function(oop){return function(){oop.cng();}}(this),10);
     else {
      this.data[0]=this.data[2];
      this.apply();
      if (this.Bounce&&this.Bounce[2]>0) this.bounce();
     }
    }
    
    zxcBAnimatorOOP.prototype.apply=function(){
     if (isFinite(this.data[0])){
      if (this.mde!='left'&&this.mde!='top'&&this.data[0]<0) this.data[0]=0;
      if (this.mde!='opacity') this.obj.style[this.mde]=this.data[0]+'px';
      else zxcOpacity(this.obj,this.data[0]);
     }
    }
    
    zxcBAnimatorOOP.prototype.bounce=function(){
     if (this.Bounce[2]%2==0)
     this.Bounce[1]+=(this.Bounce[0]-this.Bounce[1])/(this.Bounce[2])
     this.update([this.data[0],this.Bounce[this.Bounce[2]%2==0?1:0]],this.Bounce[3]/this.Bounce[2]);
     this.Bounce[2]--;
    }
    
    function zxcOpacity(obj,opc){
     if (opc<0||opc>100) return;
     obj.style.filter='alpha(opacity='+opc+')';
     obj.style.opacity=obj.style.MozOpacity=obj.style.KhtmlOpacity=opc/100-.001;
    }
    
    /*]]>*/
    </script>
    
    <script language="JavaScript" type="text/javascript">
    /*<![CDATA[*/
    
    function Swap(id,ms){
     var imgs=document.getElementById(id).getElementsByTagName('IMG');
     this.imgs=[];
     for (var z0=0;z0<imgs.length;z0++){
       this.imgs[z0]=zxcBAnimator('opacity',imgs[z0],50,z0<imgs.length-1?0:100,10);
     }
     this.imgs=this.imgs.reverse();
     this.nu=0;
     this.ms=ms||1000;
    }
    
    Swap.prototype.GoTo=function(nu){
     this.imgs[this.nu].obj.style.zIndex=0;
     this.imgs[this.nu].update([this.imgs[this.nu].data[0],0],this.ms);
     this.nu=nu;
     this.imgs[this.nu].obj.style.zIndex=1;
     this.imgs[this.nu].update([this.imgs[this.nu].data[0],100],this.ms);
    }
    /*]]>*/
    </script>
    
    
    </head>
    
    
    <body onload="S=new Swap('main',1000);">
    <div id="main"  >
    <img src="http://www.vicsjavascripts.org.uk/StdImages/Three.gif" />
    <img src="http://www.vicsjavascripts.org.uk/StdImages/Two.gif" />
    <img src="http://www.vicsjavascripts.org.uk/StdImages/One.gif" />
    </div>
    <div id="thumbs"  >
    <img src="http://www.vicsjavascripts.org.uk/StdImages/One.gif" onclick="S.GoTo(0);"/>
    <img src="http://www.vicsjavascripts.org.uk/StdImages/Two.gif" onclick="S.GoTo(1);" />
    <img src="http://www.vicsjavascripts.org.uk/StdImages/Three.gif" onclick="S.GoTo(2);" />
    </div>
    </body>
    
    </html>

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