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Thread: [GAME] Dots and Boxes

  1. #21
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    @John
    Here is a CPU version I just googled, with different difficulty levels, it in Java so I don't know how it's done, but it can be done:
    http://www.well.com/user/argv/java/dots.html
    And here's one with a less intelligent CPU, done with radio boxes:
    http://www.springfrog.com/games/dots/
    Here is another one, this one has the feature I talked about, that the clickable area is a bit larger than the lines themselves:
    http://search.teach-nology.com/web_tools/games/dots/index.html
    Here's another, "computer makes no mistakes" (might not be to hard to make some rules then):
    http://www.grab.com/games/play-dots-and-boxes?campid=0&ssns=28&
    @Nile
    Do you mean like an online multiplayer? That would be nice and should be easier to achieve than the CPU.
    @techietim
    Another suggestion, how about being able to choose the size of the board? Would that be hard to fix?
    Eddy Proca
    I love Dropbox. Get it through my girlfriend's referral link (I reached my limit) and both you and her get 500 MB extra! Thanks and you're welcome!

  2. #22
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    Quote Originally Posted by djr33 View Post
    3. Finally, to save even more clicking, it would be cool if, when you closed off a region, the entire region should fill in with the color-- so you don't have to work your way out. Generally, it is understood that if you seal off a region of many blocks and could potentially continue to fill them all it, that you then get them all, with just sealing off the outermost one.
    Sometimes, it is convenient to not take all boxes in a chain. So, this implementation will incur nonoptimal play.

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