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Thread: save as an FLV

  1. #11
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    There should be a way to do that with actionscript-I think
    Flash is interactive media. If your intent is to play animations, use video! Flash's runtime behavior makes it important that all assets be loaded at the beginning of the runtime.

  2. #12
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    Sorry, but I'm not understanding your problem.
    FLV is Flash's native video format. These can be played in Flash (editor) and a few other third-party programs. Yes, no interactivity. These are used for storing Flash movies while working on them.
    SWF is the common Flash format. It is used for interactivity and playback. It can be played in Flash (player) which is simply a Web browser plugin. Just because you have a SWF doesn't mean it has to be interactive. It's like Java or JavaScript.
    Both of these are JavaScripts:
    Code:
    document.write('Your browser supports JavaScript');
    Code:
    document.write(document.getElementById('select1').value;);
    You can save an FLV from Flash (editor) by going to File > Save As.
    You can save an SWF from Flash (editor) by going to File > Export > Export Movie.
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  3. #13
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    @tecno_race

    The question was to mimic the streaming capabilities of video with .swf files.

    This isn't possible in the same sense as streaming .flv or other media content. You can, of course preload it. But all of the assets will have to be loaded for the actionscript to execute. If you had separate scenes, or were doing the animations programatically, you could of course load the assets in a streaming fashion.

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  5. #14
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    That is what I needed to know.
    SWF interactive
    FLV streaming flash format works with pluggin NOT intercative - That much I understand.


    after determining how to work with FLV -which is pretty simple in itself ,
    I was looking to control SWFs like FLVs -why?
    I can design cooler buttons -pluggin buttons are dull.
    also I want to know more about creating preloader that show you how much of your SWF is downloaded -strictly on interactive projects.


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