I’m after an interactive rotating image . . . something like this: http://www.pictures-on-walls.com/Twirly%20thingy.php, only free. Any ideas would be most welcome. Thanks.
simonjones2001uk@yahoo.co.uk
I’m after an interactive rotating image . . . something like this: http://www.pictures-on-walls.com/Twirly%20thingy.php, only free. Any ideas would be most welcome. Thanks.
simonjones2001uk@yahoo.co.uk
It'd be pretty easy, I could get it to do only one way if you want. But it would require a lot of images.
simonjones (07-14-2008)
Sorry, how do you mean, you could get it to do only one way? Excuse me for being dull.
Like, with this flash applet when you move your cursor right, it moves right. And when you move your cursor left, it moves left. 1) I would do this with javascript 2) It would only go right.
simonjones (07-14-2008)
That would be great. How many images would you require? This took 36, which I can send to you?
Ok, send them to : jeremyfifty9@gmail.com, I'll be posting the code here. Not in the email. This way others can see the script.
Last edited by Nile; 07-15-2008 at 02:40 AM.
simonjones (07-14-2008)
Now, my script was this if you were wondering:
Script.js
Run.htmlCode:var imageSlides = ['01.gif','02.gif','03.gif','04.gif']; //Add as menu as you want, seperate by commas var tell = true; function rotateImage(el,rotateNum){ var divEl = document.getElementById(el); divEl.getElementsByTagName('img')[0].src=imageSlides[rotateNum]; if(tell){ divEl["onmouseover"] = function(){ tell=false }; if(rotateNum == imageSlides.length){ rotateNum = 0; } else { rotateNum += 1; } setTimeout("rotateImage('"+el+"',"+rotateNum+")",100); //time delay } else { divEl["onmousemove"] = function() { rotateNum = (rotateNum==imageSlides.length) ? 0 : rotateNum+1; rotateImage(el,rotateNum) }; } }
Now, yes. I know. I should've added a <noscript> tag some where. But doesn't really matter to me.Code:<html> <head> <title>Image Rotation</title> <script type="text/javascript" src="script.js">//Script made by: Niler, visit him at http://Niler.netPlease don't remove this notice. </script> <style type="text/css"> #rotation { padding: 15px; border: 1px solid black; width: 500px; text-align: center; } </style> </head> <body onLoad="rotateImage('rotation',0);"> <div id="rotation"><img src='image.png'/></div> </body> </html>
simonjones (07-15-2008)
Thanks again, looks great
Ok, simonjones. Please use the following script, this one works in Safari, and Internet Exporer:
Change the highlighted line(first line), with the first line of your other code.Code:var imageSlides = ['01.png','02.png','03.png','04.png','05.png','06.png','07.png'];var tell = true; function rotateImage(el,rotateNum){ var divEl = document.getElementById(el); divEl.getElementsByTagName('img')[0].src=imageSlides[rotateNum]; if(tell){ divEl["onmouseover"] = function(){ tell=false }; if(rotateNum == imageSlides.length){ rotateNum = 0; } else { rotateNum += 1; if(imageSlides[rotateNum] == undefined){ rotateNum = 0; } } setTimeout("rotateImage('"+el+"',"+rotateNum+")",100); } else { divEl["onmousemove"] = function() { rotateNum = (rotateNum==imageSlides.length) ? 0 : rotateNum+1; rotateImage(el,rotateNum) }; } }
simonjones (07-16-2008)
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