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Thread: Objects Movement with buttons

  1. #1
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    Default Objects Movement with buttons

    Hey guys im new here... well i need some help with this i dnt found anything about move objects with buttons, someone can help me?, or maybe have some code that i can use please.

    Its only a Image or text... moving arround the screen with buttons in the html.

    Thanks...!

  2. #2
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    Default

    A link? If not I'll say javascript or flash.

  3. #3
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    Code:
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    
    <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
    
    <head>
      <title></title>
    <script type="text/javascript">
    // Animate (01-October-2009)
    // by Vic Phillips http://www.vicsjavascripts.org.uk
    
    // To progressively change the Left, Top, Width, Height or Opacity of an element over a specified period of time.
    // With the ability to scale the effect time on specified minimum/maximum values
    // and with three types of progression 'sin' and 'cos' and liner.
    
    // **** Application Notes
    
    // **** The HTML Code
    //
    // when moving an element the inline or class rule style position of the element should be assigned as
    // 'position:relative;' or 'position:absolute;'
    //
    // The element would normally be assigned a unique ID name.
    //
    
    // **** Initialising the Script.
    //
    // The script is initialised by assigning an instance of the script to a variable.
    // e.g A = new zxcAnimate('left','id1')
    // where:
    //  A           = a global variable                                                               (variable)
    //  parameter 0 = the mode(see Note 1).                                                           (string)
    //  parameter 1 = the unique ID name or element object.                                           (string or element object)
    //  parameter 1 = the initial value.                                                              (digits, default = 0)
    
    // **** Executing the Effect
    //
    // The effect is executed by an event call to function 'A.update([10,800],5000,[10,800]);'
    // where:
    //  A           = the global referencing the script instance.                                     (variable)
    //  parameter 1 = an array defining the start and finish values of the effect.                    (array)
    //                 field 0 the start value. (digits, for opacity minimum 0, maximum 100)
    //                 field 1 the finish value. (digits, for opacity minimum 0, maximum 100)
    //  parameter 2 =  period of time between the start and finish of the effect in milliseconds.     (digits or defaults to previous or 0(on first call) milliSeconds)
    //  parameter 3 = (optional) to scale the effect time on a specified minimum/maximum.             (array, see Note 3)
    //                 field 0 the minimum value. (digits)
    //                 field 1 the maximum value. (digits)
    //  parameter 3 = (optional) the type of progression, 'sin', 'cos' or 'liner'.                               (string, default = 'liner')
    //                 'sin' progression starts fast and ends slow.
    //                 'cos' progression starts slow and ends fast.
    //
    //  Note 1:  Examples modes: 'left', 'top', 'width', 'height', 'opacity.
    //  Note 2:  The default units(excepting opacity) are 'px'.
    //           For hyphenated modes, the first character after the hyphen must be upper case, all others lower case.
    //  Note 3:  The scale is of particular use when re-calling the effect
    //           in mid progression to retain an constant rate of progression.
    //  Note 4:  The current effect value is recorded in A.data[0].
    //  Note 5:  A function may be called on completion of the effect by assigning the function
    //           to the animator intance property .Complete.
    //           e.g. [instance].Complete=function(){ alert(this.data[0]); };
    //
    
    
    
    // **** Functional Code(1.58K) - NO NEED to Change
    
    function zxcAnimate(mde,obj,fin){
     this.to=null;
     this.obj=typeof(obj)=='object'?obj:document.getElementById(obj);
     this.mde=mde.replace(/\W/g,'');
     this.data=[fin||0];
     return this;
    }
    
    zxcAnimate.prototype.update=function(srtfin,ms,scale,c){
     clearTimeout(this.to);
     this.time=ms||this.time||0;
     this.data=[srtfin[0],srtfin[0],srtfin[1]];
     this.mS=this.time*(!scale?1:Math.abs((srtfin[1]-srtfin[0])/(scale[1]-scale[0])));
     this.c=typeof(c)=='string'?c.charAt(0).toLowerCase():this.c?this.c:'';
     this.inc=Math.PI/(2*this.mS);
     this.srttime=new Date().getTime();
     this.cng();
    }
    
    zxcAnimate.prototype.cng=function(){
     var oop=this,ms=new Date().getTime()-this.srttime;
     this.data[0]=(this.c=='s')?Math.floor((this.data[2]-this.data[1])*Math.sin(this.inc*ms)+this.data[1]):(this.c=='c')?(this.data[2])-Math.floor((this.data[2]-this.data[1])*Math.cos(this.inc*ms)):(this.data[2]-this.data[1])/this.mS*ms+this.data[1];
     this.apply();
     if (ms<this.mS) this.to=setTimeout(function(){oop.cng()},10);
     else {
      this.data[0]=this.data[2];
      this.apply();
      if (this.Complete) this.Complete(this);
     }
    }
    
    zxcAnimate.prototype.apply=function(){
     if (isFinite(this.data[0])){
      if (this.mde!='left'&&this.mde!='top'&&this.data[0]<0) this.data[0]=0;
      if (this.mde!='opacity') this.obj.style[this.mde]=this.data[0]+'px';
      else zxcOpacity(this.obj,this.data[0]);
     }
    }
    
    function zxcOpacity(obj,opc){
     if (opc<0||opc>100) return;
     obj.style.filter='alpha(opacity='+opc+')';
     obj.style.opacity=obj.style.MozOpacity=obj.style.KhtmlOpacity=opc/100-.001;
    }
    
    function Init(){
     var obj=document.getElementById('tst');
     AX=new zxcAnimate('left',obj);
     AY=new zxcAnimate('top',obj);
    
    }
    </script>
    
    </head>
    
    <body onload="Init();">
    <input type="button" name="" value="X=200" onclick="AX.update([0,200],1000);"/>
    <input type="button" name="" value="X=0" onclick="AX.update([200,0],1000);"/>
    <input type="button" name="" value="Y=200" onclick="AY.update([0,200],1000);"/>
    <input type="button" name="" value="Y=0" onclick="AY.update([200,0],1000);"/>
    
    
    <img id="tst" src="http://www.vicsjavascripts.org.uk/StdImages/One.gif" width="50" height="50" style="position:relative;"/>
    </body>
    
    </html>
    Vic
    God Loves You and will never love you less.
    http://www.vicsjavascripts.org/Home.htm
    If my post has been useful please donate to http://www.operationsmile.org.uk/

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