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Thread: Interactive Image Slideshow add image button rollovers?

  1. #1
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    Default Interactive Image Slideshow add image button rollovers?

    I'd like to add a rollover effect to the 'next.jpg' and 'back.jpg' images in the code below and still have the onClick work... any suggestions? I tried adding a rollover or onmouseover command but must be doing it wrong as it did not take. here is the code below

    <input name="image" type="image" id="image" onClick="Prev();" src="images/back.jpg" alt="previous slide">
    <input name="image" type="image" id="btnNext" onClick="Next();" src="images/next.jpg" alt="next slide">

    I am using the following dynamic drive script below:

    <script language="JavaScript1.2">

    /*
    Interactive Image slideshow with text description
    By Christian Carlessi Salvadó (cocolinks@c.net.gt). Keep this notice intact.
    Visit http://www.dynamicdrive.com for script
    */


    g_fPlayMode = 0;
    g_iimg = -1;
    g_imax = 0;
    g_ImageTable = new Array();

    function ChangeImage(fFwd)
    {
    if (fFwd)
    {
    if (++g_iimg==g_imax)
    g_iimg=0;
    }
    else
    {
    if (g_iimg==0)
    g_iimg=g_imax;
    g_iimg--;
    }
    Update();
    }

    function getobject(obj){
    if (document.getElementById)
    return document.getElementById(obj)
    else if (document.all)
    return document.all[obj]
    }

    function Update(){
    getobject("_Ath_Slide").src = g_ImageTable[g_iimg][0];
    //getobject("_Ath_FileName").innerHTML = g_ImageTable[g_iimg][1];
    //getobject("_Ath_Img_X").innerHTML = g_iimg + 1;
    //getobject("_Ath_Img_N").innerHTML = g_imax;
    }


    function Play()
    {
    g_fPlayMode = !g_fPlayMode;
    if (g_fPlayMode)
    {
    getobject("btnPrev").disabled = getobject("btnNext").disabled = true;
    Next();
    }
    else
    {
    getobject("btnPrev").disabled = getobject("btnNext").disabled = false;

    }
    }
    function OnImgLoad()
    {
    if (g_fPlayMode)
    window.setTimeout("Tick()", g_dwTimeOutSec*1000);
    }
    function Tick()
    {
    if (g_fPlayMode)
    Next();
    }
    function Prev()
    {
    ChangeImage(false);
    }
    function Next()
    {
    ChangeImage(true);
    }


    ////configure below variables/////////////////////////////

    //configure the below images and description to your own.
    g_ImageTable[g_imax++] = new Array ("images/boys.jpg");
    g_ImageTable[g_imax++] = new Array ("images/boys2.jpg");
    g_ImageTable[g_imax++] = new Array ("images/girl.jpg");
    g_ImageTable[g_imax++] = new Array ("images/girlndog.jpg");
    g_ImageTable[g_imax++] = new Array ("images/boysfishing.jpg");
    //extend the above list as desired
    g_dwTimeOutSec=5

    ////End configuration/////////////////////////////

    if (document.getElementById||document.all)
    window.onload=Play
    Next();
    Play()

    </script>

    Thanks for anyone that can help... I'm not exactly experienced with this stuff.
    Last edited by dknric; 05-20-2005 at 05:13 PM.

  2. #2
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    Code:
    <input name="image" type="image" id="image" onClick="Prev();" src="images/back.jpg" alt="previous slide" onmouseOver="this.src='images/backover.jpg'" onmouseOut="this.src='images/back.jpg'">
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