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I thought about this a little more. If the frame rate were truly 0 time per frame, no frames should be seen at all.
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Well, not exactly.
30 fps is standard video. 15 fps gets jumpier. 1 fps would be very slow. 0 fps would be ... no frames every second.
In that sense, yes.
However, gifs are weird. They use a delay, rather than per second time. As such, that's 0 ms delay before the next frame.
Rather than it being multiplied by 0, it's more like dividing by zero. So.... either error (as is the case), or an infinite rate of change-- in essense, it would display all at the same time... then crash
Daniel -
Freelance Web Design | <?php?> | <html>| español | Deutsch | italiano | português | català | un peu de français | some knowledge of several other languages: I can sometimes help translate here on DD | Linguistics Forum
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But it is obvious that neither is happening. A true 0 time per frame would be black (the absence of color on a PC/Mac), if the dimensions of the image were rendered.
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Still, this isn't time per frame. It's delay until the next frame.
Rather than displaying an image for 0 seconds, it will display the image, then wait 0 ms until the next is displayed, meaning that it will display the first, then the next, and the next, and the next, all at once, each 0 ms later than the next.
But, yes, in a practical sense, the computer is unable to keep up or perhaps defaults to a more reasonable value.
Daniel -
Freelance Web Design | <?php?> | <html>| español | Deutsch | italiano | português | català | un peu de français | some knowledge of several other languages: I can sometimes help translate here on DD | Linguistics Forum
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In my program (Animation Shop 3), it is referred to as display time per frame.
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Delay, as in the time before something happens. No time before.... the next frame is shown.
Daniel -
Freelance Web Design | <?php?> | <html>| español | Deutsch | italiano | português | català | un peu de français | some knowledge of several other languages: I can sometimes help translate here on DD | Linguistics Forum
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