Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16

Thread: gif animates way too fast

  1. #11
    Join Date
    Mar 2005
    Location
    SE PA USA
    Posts
    30,495
    Thanks
    82
    Thanked 3,449 Times in 3,410 Posts
    Blog Entries
    12

    Default

    I thought about this a little more. If the frame rate were truly 0 time per frame, no frames should be seen at all.
    - John
    ________________________

    Show Additional Thanks: International Rescue Committee - Donate or: The Ocean Conservancy - Donate or: PayPal - Donate

  2. #12
    Join Date
    Mar 2006
    Location
    Illinois, USA
    Posts
    12,164
    Thanks
    265
    Thanked 690 Times in 678 Posts

    Default

    Well, not exactly.

    30 fps is standard video. 15 fps gets jumpier. 1 fps would be very slow. 0 fps would be ... no frames every second.
    In that sense, yes.

    However, gifs are weird. They use a delay, rather than per second time. As such, that's 0 ms delay before the next frame.

    Rather than it being multiplied by 0, it's more like dividing by zero. So.... either error (as is the case), or an infinite rate of change-- in essense, it would display all at the same time... then crash
    Daniel - Freelance Web Design | <?php?> | <html>| español | Deutsch | italiano | português | català | un peu de français | some knowledge of several other languages: I can sometimes help translate here on DD | Linguistics Forum

  3. #13
    Join Date
    Mar 2005
    Location
    SE PA USA
    Posts
    30,495
    Thanks
    82
    Thanked 3,449 Times in 3,410 Posts
    Blog Entries
    12

    Default

    But it is obvious that neither is happening. A true 0 time per frame would be black (the absence of color on a PC/Mac), if the dimensions of the image were rendered.
    - John
    ________________________

    Show Additional Thanks: International Rescue Committee - Donate or: The Ocean Conservancy - Donate or: PayPal - Donate

  4. #14
    Join Date
    Mar 2006
    Location
    Illinois, USA
    Posts
    12,164
    Thanks
    265
    Thanked 690 Times in 678 Posts

    Default

    Still, this isn't time per frame. It's delay until the next frame.
    Rather than displaying an image for 0 seconds, it will display the image, then wait 0 ms until the next is displayed, meaning that it will display the first, then the next, and the next, and the next, all at once, each 0 ms later than the next.

    But, yes, in a practical sense, the computer is unable to keep up or perhaps defaults to a more reasonable value.
    Daniel - Freelance Web Design | <?php?> | <html>| español | Deutsch | italiano | português | català | un peu de français | some knowledge of several other languages: I can sometimes help translate here on DD | Linguistics Forum

  5. #15
    Join Date
    Mar 2005
    Location
    SE PA USA
    Posts
    30,495
    Thanks
    82
    Thanked 3,449 Times in 3,410 Posts
    Blog Entries
    12

    Default

    In my program (Animation Shop 3), it is referred to as display time per frame.
    - John
    ________________________

    Show Additional Thanks: International Rescue Committee - Donate or: The Ocean Conservancy - Donate or: PayPal - Donate

  6. #16
    Join Date
    Mar 2006
    Location
    Illinois, USA
    Posts
    12,164
    Thanks
    265
    Thanked 690 Times in 678 Posts

    Default

    Delay, as in the time before something happens. No time before.... the next frame is shown.
    Daniel - Freelance Web Design | <?php?> | <html>| español | Deutsch | italiano | português | català | un peu de français | some knowledge of several other languages: I can sometimes help translate here on DD | Linguistics Forum

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •