I have some full screen code which works really well... I added a fade in to the code which does work to fade in the image but after 2 minutes the image just dissappears... Thought maybe you AS experts out there might be able to see what I am doing wrong!I've commented out the fade in code...
Code:function loadBitmapSmoothed(url:String, target:MovieClip) { var bmc:MovieClip = target.createEmptyMovieClip("bmc", target.getNextHighestDepth()); var listener:Object = new Object(); listener.tmc = target; listener.onLoadProgress = function(target:MovieClip, bytesLoaded:Number, bytesTotal:Number):Void { percent = Math.round((bytesLoaded/bytesTotal)*100); pText.text = percent+"%"; }; listener.onLoadInit = function(mc:MovieClip) { //fade in image //mc._alpha=0; // Make mc 'mcl' _alpha 0 //mc.onEnterFrame=function(){ // Create new function //mc._alpha +=15; // Speed 15 mc._visible = false; var bitmap:BitmapData = new BitmapData(mc._width, mc._height, true); this.tmc.attachBitmap(bitmap, this.tmc.getNextHighestDepth(), "auto", true); bitmap.draw(mc); // set size and position on load if (Stage.height/Stage.width>target._height/target._width) { img_prop = target._width/target._height; target._height = Stage.height; target._width = Stage.height*img_prop; target._y = (Stage.height/2)-(target._height/2); target._x = (Stage.width/2)-(target._width/2); } else { img_prop = target._height/target._width; target._width = Stage.width; target._height = Stage.width*img_prop; target._y = (Stage.height/2)-(target._height/2); target._x = (Stage.width/2)-(target._width/2); }//} }; var loader:MovieClipLoader = new MovieClipLoader(); loader.addListener(listener); loader.loadClip(url, bmc); }



I've commented out the fade in code...



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