I have been working on this file for ages, I use this code
This loads 1 of 6 random images, Inside ANOTHER movie clip called (first) on my stage I have this codeCode:// Includes the tweening extensions. #include "mc_tween2.as" import mx.transitions.Tween; import mx.transitions.easing.*; fscommand("fullscreen", true); Stage.scaleMode = "noScale"; Stage.align = "TL"; var stageL:Object = new Object(); stageL.onResize = function() { new Tween(btns, "_x", Back.easeOut, btns._x, Stage.width/2-btns._width/2, 1, true); new Tween(btns, "_y", Back.easeOut, btns._y, Stage.height-btns._height-30, 1, true); }; Stage.addListener(stageL); stageL.onResize() var myClip = this.createEmptyMovieClip("mcl", this.getNextHighestDepth()); var myLoader = new MovieClipLoader(); var myListener = new Object(); var myTest = random(6) + ".jpg"; // Load 1 of 6 random images /*Stage.align = "TL"; // Position the movie at top, center Stage.scaleMode = "noScale"; // Prevent scaling (required!) myListener.onResize = function (e:Object):Void { var sw:Number = Stage.width; var sh:Number = Stage.height; mcl._width = sw; mcl._height = sh; trace("New width: " + Stage.width); trace("New height: " + Stage.height); };*/ myListener.onLoadInit = function (mcl) { // Create fade in function trace("load init"); mcl._alpha=0; // Make mc 'mcl' _alpha 0 mcl.onEnterFrame=function(){ // Create new function mcl._alpha +=15; // Speed 15 if(mcl._alpha >=100){ delete mcl.onEnterFrame; } } }; Stage.addListener(myListener); myLoader.addListener(myListener); myLoader.loadClip(myTest,myClip);
It forces an image to load works perfectly up until now! I dupliacted 'first' and called it second... Dragged it onto the stage but when it loads the images they come into the file at 300% larger than they are meant to be... I'm at my wits end if anyone can offer advice I would be very appreciative!Code:var myTest = "images/manly/manly" + 1 + ".jpg"; _root.myLoader.loadClip(myTest,_root.myClip);





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