I am not able to incorporate the wobble effect on the bubble.
Just Below is the bubble.js code which contains the arc-like movements from side to side
http://www.geocities.com/new_rid123/bubble/example.html
This is my code(just below)Code:<!-- Begin //Based on code by Altan d.o.o. (snow@altan.hr) //For full source code and installation instructions to this script, visit http://www.dynamicdrive.com var no = 1; // image number or falling rate var speed = 2; // the lower the number the faster the image moves var snow = new Array(); snow[0] = "bubble.gif" var ns4up = (document.layers) ? 1 : 0; // browser sniffer var ie4up = (document.all) ? 1 : 0; var ns6up = (document.getElementById&&!document.all) ? 1 : 0; var dx, xp, yp; // coordinate and position variables var am, stx, sty; // amplitude and step variables var i, doc_width = 1024, doc_height = 768; <!--windowWidth--> function getWindowWidth() { var windowWidth = 0; if (typeof(window.innerWidth) == 'number') { windowHeight = window.innerWidth; } else { if (document.documentElement && document.documentElement.clientWidth) { windowWidth = document.documentElement.clientWidth; } else { if (document.body && document.body.clientWidth) { windowWidth = document.body.clientWidth; } } } return windowWidth; } function getWindowHeight() { var windowHeight = 0; if (typeof(window.innerHeight) == 'number') { windowHeight = window.innerHeight; } else { if (document.documentElement && document.documentElement.clientHeight) { windowHeight = document.documentElement.clientHeight; } else { if (document.body && document.body.clientHeight) { windowHeight = document.body.clientHeight; } } } return windowHeight; } if (ns4up||ns6up) { doc_width = self.innerWidth; doc_height = self.innerHeight; } else if (ie4up) { doc_width = getWindowWidth(); doc_height = getWindowHeight(); } dx = new Array(); xp = new Array(); yp = new Array(); am = new Array(); stx = new Array(); sty = new Array(); j = 0; for (i = 0; i < no; ++ i) { dx[i] = 0; // set coordinate variables xp[i] = Math.random()*(doc_width-50); // set position variables yp[i] = Math.random()*doc_height; am[i] = Math.random()*20; // set amplitude variables stx[i] = 0.02 + Math.random()/10; // set step variablesbubble_4.gif sty[i] = 0.7 + Math.random(); // set step variables if (ns4up) { // set layers if (i == 0) { document.write("<layer name=\"dot"+ i +"\" left=\"776\" top=\"441\" visibility=\"show\"><img src=\"file:///home/rakesh/Desktop/bubble.gif"+ snow[j] + "\" border=\"0\"></layer>"); } else { document.write("<layer name=\"dot"+ i +"\" left=\"776\" top=\"441\" visibility=\"show\"><img src=\""+ snow[j] + "\" border=\"0\"></layer>"); } } else if (ie4up||ns6up) { if (i == 0) { document.write("<div id=\"dot"+ i +"\" style=\"POSITION: absolute; Z-INDEX: "+ i +"VISIBILITY: visible; TOP: 776px; LEFT: 441px; width:1;\"><img src=\"" + snow[j] + "\" border=\"0\"></div>"); } else { document.write("<div id=\"dot"+ i +"\" style=\"POSITION: absolute; Z-INDEX: "+ i +"VISIBILITY: visible; TOP: 776x; LEFT: 441px; width:1;\"><img src=\"" + snow[j] + "\" border=\"0\"></div>"); } } if (j == (snow.length-1)) { j = 0; } else { j += 1; } } function snowNS() { // Netscape main animation function for (i = 0; i < no; ++ i) { // iterate for every dot yp[i] -= sty[i]; if (yp[i] < -50) { xp[i] = Math.random()*(doc_width-am[i]-30); yp[i] = doc_height; stx[i] = 0.02 + Math.random()/10; sty[i] = 0.7 + Math.random(); doc_width = self.innerWidth; doc_height = self.innerHeight; } dx[i] += stx[i]; document.layers["dot"+i].top = yp[i]+pageYOffset; document.layers["dot"+i].left = xp[i] + am[i]*Math.sin(dx[i]); } setTimeout("snowNS()", speed); } function snowIE_NS6() { // IE main animation function for (i = 0; i < no; ++ i) { // iterate for every dot yp[i] -= sty[i]; if (yp[i] < -50) { xp[i] = Math.random()*(doc_width-am[i]-30); yp[i] = doc_height; stx[i] = 0.02 + Math.random()/10; sty[i] = 0.7 + Math.random(); doc_width = ns6up?window.innerWidth-5:document.body.clientWidth; doc_height = ns6up?window.innerHeight-5:document.body.clientHeight; } dx[i] += stx[i]; if (ie4up){ document.all["dot"+i].style.pixelTop = yp[i]+document.body.scrollTop; document.all["dot"+i].style.pixelLeft = xp[i] + am[i]*Math.sin(dx[i]); } else if (ns6up){ document.getElementById("dot"+i).style.top=yp[i]+pageYOffset; document.getElementById("dot"+i).style.left=xp[i] + am[i]*Math.sin(dx[i]); } } setTimeout("snowIE_NS6()", speed); } if (ns4up) { snowNS(); } else if (ie4up||ns6up) { snowIE_NS6(); } // End -->
http://www.geocities.com/new_rid123/animate/c.html
The trajectory here is right.
But the ball should contain the arc-like movements from side to side(which is present in the bubble.js script).But i am not sure which part of the code from bubble.js to add to my code so that ball will also have this effect keeping the same trajectory which it now has.(Actually i want to have the same effect of a real life bubble.)



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