Code:
iss[0].jumper(oImg);iss0.gostop(iss0.go('gostp0'))
However, that will make it go to the next image so try:
Code:
iss[0].jumper(oImg-1);iss0.gostop(iss0.go('gostp0'))
or just have oImg be one less to begin with. A timeout may be needed to ensure that the commands to not cancel or partially cancel each other out.
Edit/Added
After playing around a little, this seemed to work out well:
Code:
<input type="button" onmousedown="if(iss[0].playing){iss[0].gostop(iss[0].go('gostp0'));setTimeout('iss[0].jumper(3)',1000);}else{setTimeout('iss[0].jumper(3)',500)};" onmouseup="setTimeout(function(){iss[0].gostop(iss[0].go('gostp0'))},4000)">
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