Okay, you are going to be mad at me 
AS and instance names and linkage and MC names are ALWAYS CaSE SenSItIvE!
on your "menu" btn you had:
Code:
on(rollOver){
_root.btnWhole.gotoAndPlay("labelStormCreative");
}
on(rollOut){
_root.btnWhole.gotoAndStop("44");
}
notice the name is btnWhole... yet the MC is NAMED BtnWhole.
Changing it to:
Code:
on(rollOver){
_root.BtnWhole.gotoAndPlay("labelStormCreative");
}
on(rollOut){
_root.BtnWhole.gotoAndStop("44");
}
it works perfectly.
Now for a few tidbits of advice:
1) look at the LAST frames of the BtnWhole MC.. they are just frames.. you will see your blue tween line is dotted. highlight all the final frames (frame 80) and convert them to keyframes. this will end and complete your tweens.
2) you are using text as buttons... this is fine, but if you notice you have to rollOver the letters, if you rollOver inbetween the letters it acts as rollOut. To fix this, just make all your text into MCs, and add a black background. this way no matter where onthe text I rollOver I am still "on" the button.
Hope it helps.
It looks good too. Might be able to be cleaned up and use less frames, less plain items and more MCs and AS, but that is up to you.
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