Looking at the JS, I think it could be the factor. Try this:
make your source code this:
HTML Code:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<link rel="stylesheet" type="text/css" href="cwot.css" >
<script src="/scripts/AC_RunActiveContent.js" language="JavaScript" type="text/javascript" ></script>
<script src="/scripts/AC_Flash.js" language="JavaScript" type="text/javascript" ></script>
</head>
<body>
<noscript>
<object id="theflash" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="362" height="287" align="middle">
<param name="allowScriptAccess" value="sameDomain">
<param name="movie" value="bluesstroll_01a.swf">
<param name="quality" value="high">
<param name="bgcolor" value="#ffffff">
</object>
<script language="JavaScript" type="text/javascript" >
<!--
AC_RunFlContentX ("movie", "bluesstroll_01a", "quality", "high", "src", "bluesstroll_01a", "width", "362px", "height", "287px" );
//-->
</script>
</body>
</html>
Then download and unzip the attached file, upload the whole folder to the root directory. (one folder containing 2 files).
This should take care of the activeX thing, see if that takes care of the loading problem.
The game thing was just an idea, but the preloader will help the slower connections. At least give them something to look at while they wait
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