The strange fading behavior is only happening in IE. To fix that, add a valid DOCTYPE to your page:
Code:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html><head>
<title>Home Page</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
To make the buttons not "depress", get rid of the red parts in the below code section from swissarmy.js (there are three of them, scroll the below code to see all three):
Code:
inter_slide.prototype.controls=function(){
var brs=this.addbr? '<br>' : ' ';
if(!this.ics&&!this.no_c)
document.write('<div align="center"><input id="prev'+this.issid+'" disabled type="button" value=" << " onclick="iss['+this.issid+'].changeimg(false, \'nav\');">\n'+
(this.no_auto? ' ' : ' <input id="gostp'+this.issid+'" type="button" value=" Stop " onclick="iss['+this.issid+'].gostop(this);">\n')+
' <input id="next'+this.issid+'" disabled type="button" value=" >> " onclick="iss['+this.issid+'].changeimg(true, \'nav\');">'+(this.jumpto? brs+'Jump to: <input disabled type="text" size="'+this.imgs.length.toString().length+'" id="goto'+this.issid+'" onkeydown="iss['+this.issid+'].jumper(event);"><input id="go'+this.issid+'" disabled type="button" onclick="iss['+this.issid+'].jumper();" value="GO">' : '')+'<\/div>')
else if(this.ics&&!this.no_c){
var op=document.body.filters? ' style="filter:alpha(opacity=100);"' : ' style="opacity:'+(this.man_start? 0.99 : 0.45)+';"';
document.write('<table align="center" cellpadding="0" cellspacing="10"><tr><td valign="middle" align="center" style="padding:2px 2px 1px 2px;"><input'+op+' onmouseover="iss['+this.issid+'].ibute(this,1);" onmouseout="iss['+this.issid+'].ibute(this,2);" onmousedown="iss['+this.issid+'].ibute(this,3);" onmouseup="iss['+this.issid+'].ibute(this,4);" type="image" title="Previous" id="prev'+this.issid+'" src="'+previmg+'" onclick="iss['+this.issid+'].changeimg(false, \'nav\');"><\/td>'+(this.no_auto? '<td> <\/td>' : '<td valign="middle" align="center" style="padding:2px 2px 1px 2px;"><input onmouseover="iss['+this.issid+'].ibute(this,1);" onmouseout="iss['+this.issid+'].ibute(this,2);" onmousedown="iss['+this.issid+'].ibute(this,3);" onmouseup="iss['+this.issid+'].ibute(this,4);" title="Stop" type="image" id="gostp'+this.issid+'" src="'+(this.g_fPlayMode? playimg : stopimg)+'" onclick="iss['+this.issid+'].gostop(this);"><\/td>')+'<td valign="middle" align="center" style="padding:2px 2px 1px 2px;"><input'+op+' onmouseover="iss['+this.issid+'].ibute(this,1);" onmouseout="iss['+this.issid+'].ibute(this,2);" onmousedown="iss['+this.issid+'].ibute(this,3);" onmouseup="iss['+this.issid+'].ibute(this,4);" type="image" title="Next" id="next'+this.issid+'" src="'+nextimg+'" onclick="iss['+this.issid+'].changeimg(true, \'nav\');"><\/td><\/tr><\/table>\n');
}
else
this.no_c=1;
}
I really don't think that your last request is feasible. The show needs time to preload each image as it goes along. When operating in manual mode, it switches to a different preloading algorithm and keeps track of which image is doing what in a different manner. The two methods cannot be easily combined. It might be able to be done but, there is no simple way I can think of to modify the script for that.
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