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  1. Replies
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    Ahhhh only an hour! lol I'm screwed :(

    Ahhhh only an hour! lol I'm screwed :(
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    AHHHHH I got it to work using this for (var...

    AHHHHH I got it to work using this
    for (var i=0; i<myButtons.length; i++) {
    // Sets its original X value. This will be used later for reference.
    myButtons[i].originalX = myButtons[i]._x;...
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    13,090

    Oh... No that .as file is just set's up all the...

    Oh... No that .as file is just set's up all the tween, including the glow tween... You still have to "activate" them in the flash movie. If I add this to each button/mc
    onClipEvent (load) {...
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    :confused: Ok I removed it from all the buttons...

    :confused: Ok I removed it from all the buttons and then just added the code to the as but the code doesn't make the buttons glow... It should yea?
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    It doesn't do anything... But what it should do...

    It doesn't do anything... But what it should do is put a glow around each button...
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    Hmmm the glow didn't happen? :eek:

    Hmmm the glow didn't happen? :eek:
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    Using An Array With This Script

    Hi All,

    I have this script
    onClipEvent (load) {
    this.xGlowTo(0x2F0000, 1, 30, 1, 3, false, false, 0); which applies to a movie clip on my timeline, however I have set up an array var myButtons...
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