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View Full Version : Slide-up footer panel push content up?



davelf
01-19-2011, 11:27 AM
hi, i'm searching for a slide up panel and push the content.

i find an interesting solution form vwPhill, thx to him:


<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">

<head>
<title></title>
<style type="text/css">
/*<![CDATA[*/

.footer {
position:fixed;bottom:-170px;width:100%;height:200px;background-Color:#66CCFF;
}

/*]]>*/
</style>
<script type="text/javascript">
// Animate (11-January-2010)
// by Vic Phillips http://www.vicsjavascripts.org.uk

// To progressively change the Left, Top, Width, Height or Opacity of an element over a specified period of time.
// With the ability to scale the effect time on specified minimum/maximum values
// and with three types of progression 'sin' and 'cos' and liner.

// **** Application Notes

// **** The HTML Code
//
// when moving an element the inline or class rule style position of the element should be assigned as
// 'position:relative;' or 'position:absolute;'
//
// The element would normally be assigned a unique ID name.
//

// **** Initialising the Script.
//
// The script is initialised by assigning an instance of the script to a variable.
// e.g A = new zxcAnimate('left','id1')
// where:
// A = a global variable (variable)
// parameter 0 = the mode(see Note 1). (string)
// parameter 1 = the unique ID name or element object. (string or element object)
// parameter 1 = the initial value. (digits, default = 0)

// **** Executing the Effect
//
// The effect is executed by an event call to function 'A.animate(10,800 ,5000,[10,800]);'
// where:
// A = the global referencing the script instance. (variable)
// parameter 0 = the start value. (digits, for opacity minimum 0, maximum 100)
// parameter 1 = the finish value. (digits, for opacity minimum 0, maximum 100)
// parameter 2 = period of time between the start and finish of the effect in milliseconds. (digits or defaults to previous or 0(on first call) milliSeconds)
// parameter 3 = (optional) to scale the effect time on a specified minimum/maximum. (array, see Note 3)
// field 0 the minimum value. (digits)
// field 1 the maximum value. (digits)
// parameter 3 = (optional) the type of progression, 'sin', 'cos' or 'liner'. (string, default = 'liner')
// 'sin' progression starts fast and ends slow.
// 'cos' progression starts slow and ends fast.
//
// Note 1: Examples modes: 'left', 'top', 'width', 'height', 'opacity.
// Note 2: The default units(excepting opacity) are 'px'.
// For hyphenated modes, the first character after the hyphen must be upper case, all others lower case.
// Note 3: The scale is of particular use when re-calling the effect
// in mid progression to retain an constant rate of progression.
// Note 4: The current effect value is recorded in A.data[0].
// Note 5: A function may be called on completion of the effect by assigning the function
// to the animator intance property .Complete.
// e.g. [instance].Complete=function(){ alert(this.data[0]); };
//



// **** Functional Code(1.52K) - NO NEED to Change

function zxcAnimate(mde,obj,srt){
this.to=null;
this.obj=typeof(obj)=='object'?obj:document.getElementById(obj);
this.mde=mde.replace(/\W/g,'');
this.data=[srt||0];
return this;
}

zxcAnimate.prototype={

animate:function(srt,fin,ms,scale,c){
clearTimeout(this.to);
this.time=ms||this.time||0;
this.neg=srt<0||fin<0;
this.data=[srt,srt,fin];
this.mS=this.time*(!scale?1:Math.abs((fin-srt)/(scale[1]-scale[0])));
this.c=typeof(c)=='string'?c.charAt(0).toLowerCase():this.c?this.c:'';
this.inc=Math.PI/(2*this.mS);
this.srttime=new Date().getTime();
this.cng();
},

cng:function(){
var oop=this,ms=new Date().getTime()-this.srttime;
this.data[0]=Math.floor(this.c=='s'?(this.data[2]-this.data[1])*Math.sin(this.inc*ms)+this.data[1]:this.c=='c'?this.data[2]-(this.data[2]-this.data[1])*Math.cos(this.inc*ms):(this.data[2]-this.data[1])/this.mS*ms+this.data[1]);
this.apply();
if (ms<this.mS) this.to=setTimeout(function(){oop.cng()},10);
else {
this.data[0]=this.data[2];
this.apply();
if (this.Complete) this.Complete(this);
}
},

apply:function(){
if (isFinite(this.data[0])){
if (this.data[0]<0&&!this.neg) this.data[0]=0;
if (this.mde!='opacity') this.obj.style[this.mde]=this.data[0]+'px';
else zxcOpacity(this.obj,this.data[0]);
}
}

}

function zxcOpacity(obj,opc){
if (opc<0||opc>100) return;
obj.style.filter='alpha(opacity='+opc+')';
obj.style.opacity=obj.style.MozOpacity=obj.style.WebkitOpacity=obj.style.KhtmlOpacity=opc/100-.001;
}


</script>



</head>

<body>

<div style=height:2000px;" ></div>

<div id="tst" class="footer">
<input type="button" name="" value="Up" onclick="F1.Slide(true);"/>
<input type="button" name="" value="Down" onclick="F1.Slide(false);"/>
<input type="button" name="" value="Toggle" onclick="F1.Toggle();"/>

</div>

<script type="text/javascript">
/*<![CDATA[*/

function zxcFooter(o){
var obj=document.getElementById(o.ID);
this.mm=[o.From,o.To];
this.oop=new zxcAnimate('bottom',obj,o.From);
this.ms=o.Duration||1000;
this.ud=false;
this.addevt(window,'scroll','Slide',false);
}

zxcFooter.prototype={

Toggle:function(){
this.Slide(!this.ud);
},

Slide:function(ud){
this.oop.animate(this.oop.data[0],this.mm[ud?1:0],this.ms,this.mm);
this.ud=ud;
},

addevt:function(o,t,f,p){
var oop=this;
if (o.addEventListener) o.addEventListener(t,function(e){ return oop[f](p,e);}, false);
else if (o.attachEvent) o.attachEvent('on'+t,function(e){ return oop[f](p,e); });
}


}

F1=new zxcFooter({
ID:'tst',
From:-170,
To:0,
Duration:1000
});

/*]]>*/
</script>

</body>

</html>


This is a great example, but unfortunately. I need the one which push the content, not overlay.
Any idea how to edit that script or have another example for my problem here

Thank You very much:)

vwphillips
01-20-2011, 04:44 PM
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">

<head>
<title></title>
<style type="text/css">
/*<![CDATA[*/

.footer {
position:fixed;bottom:-170px;width:100%;height:200px;background-Color:#66CCFF;
}

/*]]>*/
</style>
<script type="text/javascript">
// Animate (11-January-2010)
// by Vic Phillips http://www.vicsjavascripts.org.uk

// To progressively change the Left, Top, Width, Height or Opacity of an element over a specified period of time.
// With the ability to scale the effect time on specified minimum/maximum values
// and with three types of progression 'sin' and 'cos' and liner.

// **** Application Notes

// **** The HTML Code
//
// when moving an element the inline or class rule style position of the element should be assigned as
// 'position:relative;' or 'position:absolute;'
//
// The element would normally be assigned a unique ID name.
//

// **** Initialising the Script.
//
// The script is initialised by assigning an instance of the script to a variable.
// e.g A = new zxcAnimate('left','id1')
// where:
// A = a global variable (variable)
// parameter 0 = the mode(see Note 1). (string)
// parameter 1 = the unique ID name or element object. (string or element object)
// parameter 1 = the initial value. (digits, default = 0)

// **** Executing the Effect
//
// The effect is executed by an event call to function 'A.animate(10,800 ,5000,[10,800]);'
// where:
// A = the global referencing the script instance. (variable)
// parameter 0 = the start value. (digits, for opacity minimum 0, maximum 100)
// parameter 1 = the finish value. (digits, for opacity minimum 0, maximum 100)
// parameter 2 = period of time between the start and finish of the effect in milliseconds. (digits or defaults to previous or 0(on first call) milliSeconds)
// parameter 3 = (optional) to scale the effect time on a specified minimum/maximum. (array, see Note 3)
// field 0 the minimum value. (digits)
// field 1 the maximum value. (digits)
// parameter 3 = (optional) the type of progression, 'sin', 'cos' or 'liner'. (string, default = 'liner')
// 'sin' progression starts fast and ends slow.
// 'cos' progression starts slow and ends fast.
//
// Note 1: Examples modes: 'left', 'top', 'width', 'height', 'opacity.
// Note 2: The default units(excepting opacity) are 'px'.
// For hyphenated modes, the first character after the hyphen must be upper case, all others lower case.
// Note 3: The scale is of particular use when re-calling the effect
// in mid progression to retain an constant rate of progression.
// Note 4: The current effect value is recorded in A.data[0].
// Note 5: A function may be called on completion of the effect by assigning the function
// to the animator intance property .Complete.
// e.g. [instance].Complete=function(){ alert(this.data[0]); };
//



// **** Functional Code(1.52K) - NO NEED to Change

function zxcAnimate(mde,obj,srt){
this.to=null;
this.obj=typeof(obj)=='object'?obj:document.getElementById(obj);
this.mde=mde.replace(/\W/g,'');
this.data=[srt||0];
return this;
}

zxcAnimate.prototype={

animate:function(srt,fin,ms,scale,c){
clearTimeout(this.to);
this.time=ms||this.time||0;
this.neg=srt<0||fin<0;
this.data=[srt,srt,fin];
this.mS=this.time*(!scale?1:Math.abs((fin-srt)/(scale[1]-scale[0])));
this.c=typeof(c)=='string'?c.charAt(0).toLowerCase():this.c?this.c:'';
this.inc=Math.PI/(2*this.mS);
this.srttime=new Date().getTime();
this.cng();
},

cng:function(){
var oop=this,ms=new Date().getTime()-this.srttime;
this.data[0]=Math.floor(this.c=='s'?(this.data[2]-this.data[1])*Math.sin(this.inc*ms)+this.data[1]:this.c=='c'?this.data[2]-(this.data[2]-this.data[1])*Math.cos(this.inc*ms):(this.data[2]-this.data[1])/this.mS*ms+this.data[1]);
this.apply();
if (ms<this.mS) this.to=setTimeout(function(){oop.cng()},10);
else {
this.data[0]=this.data[2];
this.apply();
if (this.Complete) this.Complete(this);
}
},

apply:function(){
if (isFinite(this.data[0])){
if (this.data[0]<0&&!this.neg) this.data[0]=0;
if (this.mde!='opacity') this.obj.style[this.mde]=this.data[0]+'px';
else zxcOpacity(this.obj,this.data[0]);
}
}

}

function zxcOpacity(obj,opc){
if (opc<0||opc>100) return;
obj.style.filter='alpha(opacity='+opc+')';
obj.style.opacity=obj.style.MozOpacity=obj.style.WebkitOpacity=obj.style.KhtmlOpacity=opc/100-.001;
}


</script>



</head>

<body>
<div id="content" style=position:absolute;left:0px;top:0px;height:2000px;width:100%;background-Color:#FFFFCC;" >
content
</div>


<div id="tst" class="footer">
<input type="button" name="" value="Up" onclick="F1.Slide(true);"/>
<input type="button" name="" value="Down" onclick="F1.Slide(false);"/>
<input type="button" name="" value="Toggle" onclick="F1.Toggle();"/>

</div>

<script type="text/javascript">
/*<![CDATA[*/

function zxcFooter(o){
var obj=document.getElementById(o.ID);
this.mm=[o.From,o.To];
this.oop=new zxcAnimate('bottom',obj,o.From);
this.ms=o.Duration||1000;
this.ud=false;
this.addevt(window,'scroll','Slide',false);
obj=document.getElementById(o.ContentID);
if (obj){
this.cmm=[obj.offsetTop,obj.offsetTop+this.mm[0]];
this.coop=new zxcAnimate('top',obj,obj.offsetTop);

}
}

zxcFooter.prototype={

Toggle:function(){
this.Slide(!this.ud);
},

Slide:function(ud){
this.oop.animate(this.oop.data[0],this.mm[ud?1:0],this.ms,this.mm);
if (this.coop){
this.coop.animate(this.coop.data[0],this.cmm[ud?1:0],this.ms,this.mm);
}
this.ud=ud;
},

addevt:function(o,t,f,p){
var oop=this;
if (o.addEventListener) o.addEventListener(t,function(e){ return oop[f](p,e);}, false);
else if (o.attachEvent) o.attachEvent('on'+t,function(e){ return oop[f](p,e); });
}


}

F1=new zxcFooter({
ID:'tst',
ContentID:'content',
From:-170,
To:0,
Duration:1000
});

/*]]>*/
</script>

</body>

</html>

davelf
01-21-2011, 03:08 AM
Thanks Phil for your fast response.
And by the way i find some bugs here, when you slide up the footer and push the content, and you scroll the page. Your script stop working, hehe.:)

vwphillips
01-21-2011, 08:42 AM
with my testing the content scrolls up and down with the footer when you scroll whatever the scroll position is