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frkok
04-11-2010, 06:50 PM
Hi All DD members

i need helping in creating content slider look like this;

http://wpclassipress.com/demo/

plz any tips to do that, My new WP site depends on this part...plz help

vwphillips
04-12-2010, 08:39 AM
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">

<head>
<title></title>
<style type="text/css">
/*<![CDATA[*/
#tst {
position:relative;overflow:hidden;left:100px;width:400px;height:200px;border:solid black 1px;
}

.slide {
position:absolute;left:0px;top:0px;width:1300px;background-Color:#FFCC66;border:solid red 0px;
}

.slide .frame{
margin-Left:10px;float:left;
}
/*]]>*/
</style>
<script type="text/javascript">
// Animate (11-January-2010)
// by Vic Phillips http://www.vicsjavascripts.org.uk

// To progressively change the Left, Top, Width, Height or Opacity of an element over a specified period of time.
// With the ability to scale the effect time on specified minimum/maximum values
// and with three types of progression 'sin' and 'cos' and liner.

// **** Application Notes

// **** The HTML Code
//
// when moving an element the inline or class rule style position of the element should be assigned as
// 'position:relative;' or 'position:absolute;'
//
// The element would normally be assigned a unique ID name.
//

// **** Initialising the Script.
//
// The script is initialised by assigning an instance of the script to a variable.
// e.g A = new zxcAnimate('left','id1')
// where:
// A = a global variable (variable)
// parameter 0 = the mode(see Note 1). (string)
// parameter 1 = the unique ID name or element object. (string or element object)
// parameter 1 = the initial value. (digits, default = 0)

// **** Executing the Effect
//
// The effect is executed by an event call to function 'A.animate(10,800 ,5000,[10,800]);'
// where:
// A = the global referencing the script instance. (variable)
// parameter 0 = the start value. (digits, for opacity minimum 0, maximum 100)
// parameter 1 = the finish value. (digits, for opacity minimum 0, maximum 100)
// parameter 2 = period of time between the start and finish of the effect in milliseconds. (digits or defaults to previous or 0(on first call) milliSeconds)
// parameter 3 = (optional) to scale the effect time on a specified minimum/maximum. (array, see Note 3)
// field 0 the minimum value. (digits)
// field 1 the maximum value. (digits)
// parameter 3 = (optional) the type of progression, 'sin', 'cos' or 'liner'. (string, default = 'liner')
// 'sin' progression starts fast and ends slow.
// 'cos' progression starts slow and ends fast.
//
// Note 1: Examples modes: 'left', 'top', 'width', 'height', 'opacity.
// Note 2: The default units(excepting opacity) are 'px'.
// For hyphenated modes, the first character after the hyphen must be upper case, all others lower case.
// Note 3: The scale is of particular use when re-calling the effect
// in mid progression to retain an constant rate of progression.
// Note 4: The current effect value is recorded in A.data[0].
// Note 5: A function may be called on completion of the effect by assigning the function
// to the animator intance property .Complete.
// e.g. [instance].Complete=function(){ alert(this.data[0]); };
//



// **** Functional Code(1.58K) - NO NEED to Change

function zxcAnimate(mde,obj,srt){
this.to=null;
this.obj=typeof(obj)=='object'?obj:document.getElementById(obj);
this.mde=mde.replace(/\W/g,'');
this.data=[srt||0];
return this;
}

zxcAnimate.prototype.animate=function(srt,fin,ms,scale,c){
clearTimeout(this.to);
this.time=ms||this.time||0;
this.neg=srt<0||fin<0;
this.data=[srt,srt,fin];
this.mS=this.time*(!scale?1:Math.abs((fin-srt)/(scale[1]-scale[0])));
this.c=typeof(c)=='string'?c.charAt(0).toLowerCase():this.c?this.c:'';
this.inc=Math.PI/(2*this.mS);
this.srttime=new Date().getTime();
this.cng();
}

zxcAnimate.prototype.cng=function(){
var oop=this,ms=new Date().getTime()-this.srttime;
this.data[0]=(this.c=='s')?(this.data[2]-this.data[1])*Math.sin(this.inc*ms)+this.data[1]:(this.c=='c')?this.data[2]-(this.data[2]-this.data[1])*Math.cos(this.inc*ms):(this.data[2]-this.data[1])/this.mS*ms+this.data[1];
this.apply();
if (ms<this.mS) this.to=setTimeout(function(){oop.cng()},10);
else {
this.data[0]=this.data[2];
this.apply();
if (this.Complete) this.Complete(this);
}
}

zxcAnimate.prototype.apply=function(){
if (isFinite(this.data[0])){
if (this.data[0]<0&&!this.neg) this.data[0]=0;
if (this.mde!='opacity') this.obj.style[this.mde]=Math.floor(this.data[0])+'px';
else zxcOpacity(this.obj,this.data[0]);
}
}

function zxcOpacity(obj,opc){
if (opc<0||opc>100) return;
obj.style.filter='alpha(opacity='+opc+')';
obj.style.opacity=obj.style.MozOpacity=obj.style.KhtmlOpacity=opc/100-.001;
}


</script>


</head>

<body>
<div id="tst" >
<div class="slide" >
<div class="frame" ><img src="http://www.dynamicdrive.com/dynamicindex4/fruits.jpg" /></div>
<div class="frame" ><img src="http://www.dynamicdrive.com/dynamicindex4/cave.jpg"/></div>
<div class="frame" ><img src="http://www.dynamicdrive.com/dynamicindex4/pool.jpg"/></div>
<div class="frame" ><img src="http://www.dynamicdrive.com/dynamicindex4/autumn.jpg"/></div>
<div class="frame" ><img src="http://www.dynamicdrive.com/dynamicindex4/dog.jpg" /></div>
</div>
</div>

<input type="button" name="" value="< Rotate" onclick="C.Rotate(-1);"/>
<input type="button" name="" value="Auto" onclick="C.Auto(true);"/>
<input type="button" name="" value="Rotate >" onclick="C.Rotate(1);"/>
<script type="text/javascript">
/*<![CDATA[*/

function zxcCC(o){
var p=document.getElementById(o.ID);
var slide=p.getElementsByTagName('DIV')[0];
for (var clds=slide.childNodes,fst,lst,z0=0;z0<clds.length;z0++){
if (clds[z0].nodeType==1){
if (!fst){
fst=clds[z0];
}
lst=clds[z0];
}
}
this.moveby=o.MoveBy||fst.offsetLeft+fst.offsetWidth;
var mde=o.Mode.charAt(0).toUpperCase()=='V'?['top','height']:['left','width'];
this.ms=o.Duration||1000;
this.hold=o.Hold||this.ms*4;
this.to=null;
this.ud=o.Direction||-1;
o.Offset=o.Offset||0;
var wh=lst.offsetLeft+lst.offsetWidth;
this.slide=[slide];
for (var lft,z1=0;z1<3;z1++){
lft=wh*z1-wh+o.Offset;
if (z1>0){
this.slide[z1]=slide.cloneNode(true);
p.appendChild(this.slide[z1]);
}
this.slide[z1].style[mde[1]]=wh+'px';
this.slide[z1].style[mde[0]]=lft+'px';
this.slide[z1]=new zxcAnimate(mde[0],this.slide[z1],lft);
this.slide[z1].run=true;
this.slide[z1].wh=wh;
this.slide[z1].Complete=function(){
var ud=this.data[1]>this.data[2]
if ((ud&&this.data[0]<-this.wh)||(!ud&&this.data[0]>this.wh)){
this.data[0]+=this.wh*3*(ud?1:-1);
}
this.run=true;
}
}
}

zxcCC.prototype.Rotate=function(ud){
clearTimeout(this.to);
if (this.slide[0].run){
this.ud=ud||this.ud;
this.slide[0].run=false;
for (var z0=0;z0<this.slide.length;z0++){
this.slide[z0].animate(this.slide[z0].data[0],this.slide[z0].data[0]+this.moveby*(this.ud>0?1:-1),this.ms);
}
}
}

zxcCC.prototype.Auto=function(run){
var oop=this;
clearTimeout(this.to);
if (run){
this.Rotate();
this.to=setTimeout(function(){ oop.Auto(true); },this.hold);
}
}

function zxcSV(obj,par){
if (obj.currentStyle) return obj.currentStyle[par.replace(/-/g,'')];
return document.defaultView.getComputedStyle(obj,null).getPropertyValue(par.toLowerCase());
}


var C=new zxcCC({
Mode:'Horizontal',
ID:'tst',
// MoveBy:520, // (optional) the distance to move each rotation. (digits, default = one frame)
Offset:70, // (optional) the left offset. (digits, default = 0)
Duration:1000, // (optional) the duration of each rotation in milli seconds. (digits, default = 1000)
Direction:1, // (optional) -1 = rotate left, 1 = rotate right. (digits 1 or -1, default = -1)
Hold:3000 // (optional) the dutation between each auto rotation in milliseconds. (digits, default = Duration*4)
});


/*]]>*/
</script>
</body>

</html>