View Full Version : Flash CS4 - Movie Clip symbol tween not working
Iconoclast
12-06-2008, 03:10 PM
Hi guys, I'm making a website layout and in the background I want to have a length of code scroll up and down.
So I typed the code out into a text field and made it a movie clip symbol, and I went in and edited the clip so that on frame 30 it moves up to a certain height, and by frame 60 it moves back down into it's original location.
The problem I'm having is that when I right click between keyframes and click "Create motion tween", the frames between the keyframes turn the light greenish colour, but there is no arrow pointing from the first keyframe to the next...and when I run the clip, it sits at it's original location for the first 30 frames, then jumps up to it's position on frame 30, where it sits until it hits frame 60 and it jumps back down to where it was (no tween). Does anyone know what's wrong?
Medyman
12-06-2008, 04:51 PM
I'd suggest going with a different workflow.
First, have all of your assets (in their original state) on frame one. Then extend the timeline to 60 frames (click on frame 60 and hit F5). Now, right click and choose create motion tween. This will add a keyframe on frame 30 and create a motion tween between frame 1 and frame 60.
Now, click on frame 30 and hit F6 to create a keyframe. Edit that keyframe to be whatever you need it (different color, position, etc...).
That should work for you.
The reason it isn't working for you now is because you're attempting to tween separate instances of a movieclip. The timeline motion tween method needs the same instance to work properly.
BLiZZaRD
12-06-2008, 04:53 PM
A lot has changed with Tweening in CS4. depending on what exactly you are after, the tween class may be better suited for you and use just AS to move the MC.
Medyman
12-06-2008, 04:55 PM
A lot has changed with Tweening in CS4. depending on what exactly you are after, the tween class may be better suited for you and use just AS to move the MC.
Blizzard? Are you advocating AS over timeline tweening? :p
Iconoclast
12-06-2008, 05:03 PM
No, that's exactly what I had done.
After I made the code text a movie clip symbol, I right clicked it and clicked Edit. In that window, I inserted a new keyframe on frame 60 (to make sure it would be in the same place, and then inserted a new keyframe on frame 30...and then I moved the symbol up a bit on frame 30, they right clicked between the keyframes and clicked Create Motion Tween. I'm still having the same issue.
Someone else on another forum mentioned something about motion tweens in CS4 not being the same as in CS3 or any other previous versions. What he suggested that I want is called a "Classic Tween" and that Motion Tweens in CS4 are something completely different. Is he right? If so, how do I made it a "Classic Tween?"
BLiZZaRD
12-06-2008, 05:21 PM
Blizzard? Are you advocating AS over timeline tweening? :p
Flash only back-supports upto 2 versions... OP is using version 10.. back compatible (barely to Flash 8.) So, in this case... yes :p
And btw, CS4 is pretty special so far. I haven't published anything yet, but playing around with it, it has it's perks. :D
Flash 8 is still my favorite though. (I LOVE AS2!!)
After I made the code text a movie clip symbol, I right clicked it and clicked Edit. In that window, I inserted a new keyframe on frame 60 (to make sure it would be in the same place, and then inserted a new keyframe on frame 30...and then I moved the symbol up a bit on frame 30, they right clicked between the keyframes and clicked Create Motion Tween. I'm still having the same issue.
No. You want the text MC on it's own layer. Do not edit inside the text MC. On the layer it is on on frame 1... from THERE you do your tweening. You are trying to tween the text MC inside the text MC. It won't do that. ;)
Iconoclast
12-06-2008, 05:23 PM
Nevermind, I looked up some more stuff about "Classic Tweens" and it turns out he was right. Motion Tweens in CS4 are different from previous versions...CS3 motion tweens are referred to as Classic Tweens in CS4, which can be added via Insert > Classic Tween.
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