Demonicman
11-21-2008, 08:01 PM
$hello=(1000*($Guild[Itemfind]/1000));
$hello2=(700*($Guild[Itemfind]/700));
if($User[Level]<'2500'){
if($Special==""){
$Rand1=rand(1,1000-$hello);
if($User[Networth]=="5"){
$Rand1=rand(1,700-$hello2);
}
}else{
$Rand1=rand(1,900-$hello);
if($User[Networth]=="5"){
$Rand1=rand(1,600-$hello2);
}
}
}else{
if($Special==""){
$Rand1=rand(1,1500-$hello);
if($User[Networth]=="5"){
$Rand1=rand(1,1000-$hello2);
}
}else{
$Rand1=rand(1,1400-$hello);
if($User[Networth]=="5"){
$Rand1=rand(1,900-$hello2);
}
}
}
if($Rand1<10)
{
$wowser="2";
$Rand=rand(1,24);
if($Rand==1){$Class="Short weapon"; $Name="Dagger";
}
elseif($Rand==20){$Class="Long weapon"; $Name="Broken Dagger (G)";
}
if($User[BankChoice]=="Cas"){
$Bonus=($User[Bank]/'100000000')+'.1';
if($Bonus>'1'){
$Bonus='1';
}else{
$Bonus='0';
}
}
if($Name=="Broken Dagger (G)"){
echo "Congratulations, you found a broken dagger with gold lettering!<br><br>";
$Rand=rand(1,10);
if($Rand<"5" || $Rand>"5"){
echo "However, sadly, the dagger's age turned the gold lettering to dust in your hands...";
$Name="Broken Dagger";
}else{
echo "The earth shook, the gold lettering turned bright white, and you read <i> A person which holds this golden dagger has unlimited power...</i>";
$Secrand=rand(50,100+$Guild[Itemquality]);
$Strength=round($User[Level]/5);
$Strength=$Strength+($Guild[Itemquality]*$Secrand);
$Constitution=round($User[Level]/5);
$Constitution=$Constitution+($Guild[Itemquality]*$Secrand);
$Dexterity=round($User[Level]/10);
$Dexterity=$Dexterity+($Guild[Itemquality]*$Secrand);
$Concentration=round($User[Level]/5);
$Concentration=$Concentration+($Guild[Itemquality]*$Secrand);
$Intelligence=round($User[Level]/5);
$Intelligence=$Intelligence+($Guild[Itemquality]*$Secrand);
$Strength=$Strength*2;
$Constitution=$Constitution*2;
$Dexterity=$Dexterity*2;
$Concentration=$Concentration*2;
$Intelligence=$Intelligence*2;
}
}else{
$Rand=rand(1,3);
if($Rand=="1"){
$Secrand=rand(50,100+$Guild[Itemquality]);
$Strength=round($User[Level]/5);
$NewS=round($Strength*$Bonus);
$Strength=round($Strength+$NewS);
$Strength=$Strength+($Guild[Itemquality]*$Secrand);
}
if($Name=="Long Sword" || $Name=="Iron Plated Pants" || $Name=="Plate Mail" || $Name=="Iron Helmet" || $Name=="Gauntlets"){
$Strength=$Strength*2;
}
if($Name=="Staff" || $Name=="Wizards Cap" || $Name=="Magic Protectors" || $Name=="Dark Robe" || $Name=="Dark Top"){
$Strength=round($Strength*.5);
}
$Rand=rand(1,3);
if($Rand=="1"){
$Secrand=rand(50,100+$Guild[Itemquality]);
$Constitution=round($User[Level]/5);
$NewS=round($Constitution*$Bonus);
$Strength=round($Constitution+$NewS);
$Constitution=$Constitution+($Guild[Itemquality]*$Secrand);
}
if($Name=="Magic Protectors" || $Name=="Dark Robe" || $Name=="Dark Top" || $Name=="Wizards Cap"){
$Constitution=round($Constitution*.5);
}
if($Name=="Iron Plated Pants" || $Name=="Plate Mail" || $Name=="Iron Helmet" || $Name=="Gauntlets"){
$Constitution=$Constitution*2;
}
$Rand=rand(1,4);
if($Rand=="1"){
$Secrand=rand(50,100+$Guild[Itemquality]);
$Dexterity=round($User[Level]/10);
$NewS=round($Dexterity*$Bonus);
$Dexterity=round($Dexterity+$NewS);
$Dexterity=$Dexterity+($Guild[Itemquality]*$Secrand);
}
if($Name=="Long Bow" || $Name=="Leather Range Top" || $Name=="Leather Range Pants" || $Name=="Pigskin Hat" || $Name=="Vambrances"){
$Dexterity=$Dexterity*2;
}
$Rand=rand(1,2);
if($Rand=="1"){
$Secrand=rand(50,100+$Guild[Itemquality]);
$Concentration=round($User[Level]/5);
$NewS=round($Concentration*$Bonus);
$Concentration=round($Concentration+$NewS);
$Concentration=$Concentration+($Guild[Itemquality]*$Secrand);
}
if($Name=="Magic Protectors" || $Name=="Dark Robe" || $Name=="Dark Top" || $Name=="Wizards Cap"){
$Concentration=$Concentration*2;
}
if($Name=="Long Sword" || $Name=="Iron Plated Pants" || $Name=="Plate Mail" || $Name=="Iron Helmet" || $Name=="Gauntlets"){
$Concentration=round($Concentration*.5);
}
$Rand=rand(1,3);
if($Rand=="1"){
$Secrand=rand(50,100+$Guild[Itemquality]);
$Intelligence=round($User[Level]/5);
$NewS=round($Intelligence*$Bonus);
$Intelligence=round($Intelligence+$NewS);
$Intelligence=$Intelligence+($Guild[Itemquality]*$Secrand);
}
if($Name=="Staff" || $Name=="Wizards Cap" || $Name=="Magic Protectors" || $Name=="Dark Robe" || $Name=="Dark Top"){
$Intelligence=$Intelligence*2;
}
if($Name=="Long Bow" || $Name=="Long Sword" || $Name=="Iron Plated Pants" || $Name=="Plate Mail" || $Name=="Iron Helmet" || $Name=="Gauntlets" || $Name=="Leather Range Top" || $Name=="Leather Range Pants" || $Name=="Pigskin Hat" || $Name=="Vambrances"){
$Intelligence=round($Intelligence*.5);
}
}
$Owner=$User['ID'];
$Base=round($Strength+$Constitution+$Dexterity+$Intelligence+$Concentration);
$Worth=round( $Base*100);
$Item="Name: $Name <br />Worth: $Worth <br />Class: $Class <br />-----<br />";
echo "<p align=right>";
if($Strength>0)
$Str="Strength + $Strength <br />";
if($Dexterity>0)
$Dex="Dexterity + $Dexterity <br />";
if($Constitution>0)
$Cons="Constitution + $Constitution <br />";
if($Intelligence>0)
$Int="Intelligence + $Intelligence <br />";
if($Concentration>0)
$Conc="Concentration + $Concentration <br />";
echo "</p>";
$Class=str_replace(" ","%20",$Class);
$User3=mysql_fetch_array(mysql_query("select * from Users where ID='$Player'"));
$Button="<form action=\"Frame1.php\" id=\"form1\" target=\"frame\" method=\"post\">
<input class=\"button\" type=\"submit\" value='Take item' onclick='Disable(1)' id=\"Button\">
<input type=\"hidden\" value=\"$Strength\" name=\"Strength\">
<input type=\"hidden\" value=\"$Constitution\" name=\"Constitution\">
<input type=\"hidden\" value=\"$Dexterity\" name=\"Dexterity\">
<input type=\"hidden\" value=\"$Intelligence\" name=\"Intelligence\">
<input type=\"hidden\" value=\"$Concentration\" name=\"Concentration\">
<input type=\"hidden\" value=\"$Name\" name=\"Name\">
<input type=\"hidden\" value=\"$Worth\" name=\"Worth\">
<input type=\"hidden\" value=\"$Owner\" name=\"Owner\">
<input type=\"hidden\" value=\"$Class\" name=\"Class\">
<input type=\"hidden\" value=\"$User3[Wisdom]\" name=\"Wisdom\">
</form>";
}
People are finding items with MASSIVE stat gains. For instance, 5 million on one stat at level 8000. The items include more than a dagger and a broken dagger (g) i was just trying to compact it a little for easier reading. Please respond because people are abusing massive stats left and right! Btw, i know that I need quotes and stuff that I am not using, but please only tell me to add them if the quotes make a difference in why people are getting these massive stat items.
$hello2=(700*($Guild[Itemfind]/700));
if($User[Level]<'2500'){
if($Special==""){
$Rand1=rand(1,1000-$hello);
if($User[Networth]=="5"){
$Rand1=rand(1,700-$hello2);
}
}else{
$Rand1=rand(1,900-$hello);
if($User[Networth]=="5"){
$Rand1=rand(1,600-$hello2);
}
}
}else{
if($Special==""){
$Rand1=rand(1,1500-$hello);
if($User[Networth]=="5"){
$Rand1=rand(1,1000-$hello2);
}
}else{
$Rand1=rand(1,1400-$hello);
if($User[Networth]=="5"){
$Rand1=rand(1,900-$hello2);
}
}
}
if($Rand1<10)
{
$wowser="2";
$Rand=rand(1,24);
if($Rand==1){$Class="Short weapon"; $Name="Dagger";
}
elseif($Rand==20){$Class="Long weapon"; $Name="Broken Dagger (G)";
}
if($User[BankChoice]=="Cas"){
$Bonus=($User[Bank]/'100000000')+'.1';
if($Bonus>'1'){
$Bonus='1';
}else{
$Bonus='0';
}
}
if($Name=="Broken Dagger (G)"){
echo "Congratulations, you found a broken dagger with gold lettering!<br><br>";
$Rand=rand(1,10);
if($Rand<"5" || $Rand>"5"){
echo "However, sadly, the dagger's age turned the gold lettering to dust in your hands...";
$Name="Broken Dagger";
}else{
echo "The earth shook, the gold lettering turned bright white, and you read <i> A person which holds this golden dagger has unlimited power...</i>";
$Secrand=rand(50,100+$Guild[Itemquality]);
$Strength=round($User[Level]/5);
$Strength=$Strength+($Guild[Itemquality]*$Secrand);
$Constitution=round($User[Level]/5);
$Constitution=$Constitution+($Guild[Itemquality]*$Secrand);
$Dexterity=round($User[Level]/10);
$Dexterity=$Dexterity+($Guild[Itemquality]*$Secrand);
$Concentration=round($User[Level]/5);
$Concentration=$Concentration+($Guild[Itemquality]*$Secrand);
$Intelligence=round($User[Level]/5);
$Intelligence=$Intelligence+($Guild[Itemquality]*$Secrand);
$Strength=$Strength*2;
$Constitution=$Constitution*2;
$Dexterity=$Dexterity*2;
$Concentration=$Concentration*2;
$Intelligence=$Intelligence*2;
}
}else{
$Rand=rand(1,3);
if($Rand=="1"){
$Secrand=rand(50,100+$Guild[Itemquality]);
$Strength=round($User[Level]/5);
$NewS=round($Strength*$Bonus);
$Strength=round($Strength+$NewS);
$Strength=$Strength+($Guild[Itemquality]*$Secrand);
}
if($Name=="Long Sword" || $Name=="Iron Plated Pants" || $Name=="Plate Mail" || $Name=="Iron Helmet" || $Name=="Gauntlets"){
$Strength=$Strength*2;
}
if($Name=="Staff" || $Name=="Wizards Cap" || $Name=="Magic Protectors" || $Name=="Dark Robe" || $Name=="Dark Top"){
$Strength=round($Strength*.5);
}
$Rand=rand(1,3);
if($Rand=="1"){
$Secrand=rand(50,100+$Guild[Itemquality]);
$Constitution=round($User[Level]/5);
$NewS=round($Constitution*$Bonus);
$Strength=round($Constitution+$NewS);
$Constitution=$Constitution+($Guild[Itemquality]*$Secrand);
}
if($Name=="Magic Protectors" || $Name=="Dark Robe" || $Name=="Dark Top" || $Name=="Wizards Cap"){
$Constitution=round($Constitution*.5);
}
if($Name=="Iron Plated Pants" || $Name=="Plate Mail" || $Name=="Iron Helmet" || $Name=="Gauntlets"){
$Constitution=$Constitution*2;
}
$Rand=rand(1,4);
if($Rand=="1"){
$Secrand=rand(50,100+$Guild[Itemquality]);
$Dexterity=round($User[Level]/10);
$NewS=round($Dexterity*$Bonus);
$Dexterity=round($Dexterity+$NewS);
$Dexterity=$Dexterity+($Guild[Itemquality]*$Secrand);
}
if($Name=="Long Bow" || $Name=="Leather Range Top" || $Name=="Leather Range Pants" || $Name=="Pigskin Hat" || $Name=="Vambrances"){
$Dexterity=$Dexterity*2;
}
$Rand=rand(1,2);
if($Rand=="1"){
$Secrand=rand(50,100+$Guild[Itemquality]);
$Concentration=round($User[Level]/5);
$NewS=round($Concentration*$Bonus);
$Concentration=round($Concentration+$NewS);
$Concentration=$Concentration+($Guild[Itemquality]*$Secrand);
}
if($Name=="Magic Protectors" || $Name=="Dark Robe" || $Name=="Dark Top" || $Name=="Wizards Cap"){
$Concentration=$Concentration*2;
}
if($Name=="Long Sword" || $Name=="Iron Plated Pants" || $Name=="Plate Mail" || $Name=="Iron Helmet" || $Name=="Gauntlets"){
$Concentration=round($Concentration*.5);
}
$Rand=rand(1,3);
if($Rand=="1"){
$Secrand=rand(50,100+$Guild[Itemquality]);
$Intelligence=round($User[Level]/5);
$NewS=round($Intelligence*$Bonus);
$Intelligence=round($Intelligence+$NewS);
$Intelligence=$Intelligence+($Guild[Itemquality]*$Secrand);
}
if($Name=="Staff" || $Name=="Wizards Cap" || $Name=="Magic Protectors" || $Name=="Dark Robe" || $Name=="Dark Top"){
$Intelligence=$Intelligence*2;
}
if($Name=="Long Bow" || $Name=="Long Sword" || $Name=="Iron Plated Pants" || $Name=="Plate Mail" || $Name=="Iron Helmet" || $Name=="Gauntlets" || $Name=="Leather Range Top" || $Name=="Leather Range Pants" || $Name=="Pigskin Hat" || $Name=="Vambrances"){
$Intelligence=round($Intelligence*.5);
}
}
$Owner=$User['ID'];
$Base=round($Strength+$Constitution+$Dexterity+$Intelligence+$Concentration);
$Worth=round( $Base*100);
$Item="Name: $Name <br />Worth: $Worth <br />Class: $Class <br />-----<br />";
echo "<p align=right>";
if($Strength>0)
$Str="Strength + $Strength <br />";
if($Dexterity>0)
$Dex="Dexterity + $Dexterity <br />";
if($Constitution>0)
$Cons="Constitution + $Constitution <br />";
if($Intelligence>0)
$Int="Intelligence + $Intelligence <br />";
if($Concentration>0)
$Conc="Concentration + $Concentration <br />";
echo "</p>";
$Class=str_replace(" ","%20",$Class);
$User3=mysql_fetch_array(mysql_query("select * from Users where ID='$Player'"));
$Button="<form action=\"Frame1.php\" id=\"form1\" target=\"frame\" method=\"post\">
<input class=\"button\" type=\"submit\" value='Take item' onclick='Disable(1)' id=\"Button\">
<input type=\"hidden\" value=\"$Strength\" name=\"Strength\">
<input type=\"hidden\" value=\"$Constitution\" name=\"Constitution\">
<input type=\"hidden\" value=\"$Dexterity\" name=\"Dexterity\">
<input type=\"hidden\" value=\"$Intelligence\" name=\"Intelligence\">
<input type=\"hidden\" value=\"$Concentration\" name=\"Concentration\">
<input type=\"hidden\" value=\"$Name\" name=\"Name\">
<input type=\"hidden\" value=\"$Worth\" name=\"Worth\">
<input type=\"hidden\" value=\"$Owner\" name=\"Owner\">
<input type=\"hidden\" value=\"$Class\" name=\"Class\">
<input type=\"hidden\" value=\"$User3[Wisdom]\" name=\"Wisdom\">
</form>";
}
People are finding items with MASSIVE stat gains. For instance, 5 million on one stat at level 8000. The items include more than a dagger and a broken dagger (g) i was just trying to compact it a little for easier reading. Please respond because people are abusing massive stats left and right! Btw, i know that I need quotes and stuff that I am not using, but please only tell me to add them if the quotes make a difference in why people are getting these massive stat items.