View Full Version : Dawn (Formerly known as Illumia RPG)
Butterfly
03-20-2007, 12:59 PM
A new online RPG built on the foundations of Illumia RPG has emerged. It is called Dawn and it can be found here: http://dawn.butterflymedia.ro. Come check it out and post your opinions and suggestions on improval on Dawn's forum.
Thank you,
Butterfly Media Romania (http://www.butterflymedia.ro) and Dawn (http://dawn.butterflymedia.ro).
An old rule built on the foundations of common sense and decency has emerged. It is called "don't spam" and it can be found here: http://www.dynamicdrive.com/forums/rules.htm. Come check it out and stop posting your spam on DD's forum.
Thank you,
Twey (http://www.twey.co.uk/).
Butterfly
03-20-2007, 06:25 PM
This is not a spam post, I was trying to present this game as it is entirely created in JavaScript and CSS, and I am trying to improve it by asking some advice. So, I started with an introduction. I need some help with certain aspects of the game, which I will post here.
Hmm... grey area. I think it's probably OK.
System Requirements
Microsoft Internet Explorer 5.0+
Microsoft JScript 5.6+/Microsoft Windows Scripting Host 5.6+
1024x768 Screen ResolutionI think you need to ask yourself why the game has these requirements. I see no need for them.
Butterfly
03-20-2007, 06:51 PM
Well, Microsoft Internet Explorer for ActiveX saving and loading. Firefox is rendering the character wrong. JScript 5.6 for saving and loading, too, otherwise you would get a "Automation server can't create object" error. And the resolution is fine at 1024, 800*600 seems a little bit cluttered.
boxxertrumps
03-20-2007, 08:17 PM
You should try to stay away from IE only stuff, for the web.
Many people who dont like to use IE for other that testing, and people who dont have IE at all wont be able to use your game.
Well, Microsoft Internet Explorer for ActiveX saving and loading.Store it server-side, if you can't use cookies.
And the resolution is fine at 1024, 800*600 seems a little bit cluttered.Then you've designed it wrongly... have you tested this on a mobile device?
Butterfly
03-21-2007, 06:51 AM
It is not designed for mobile devices and I cannot use PHP to save it server-side. There is no server-side scripting available yet. And the old Illumia was designed IE only because of the ActiveX feature, which now can be solved using CExplorer scripting. There was a link somewhere in this forum.
It is not designed for mobile devicesThis statement demonstrates a fundamental misunderstanding of the nature of the Web. Web content is, by default, accessible to any device that can understand HTML, and even some that don't. The job of the web designer is not to make it work with various browsers and devices, but to try to avoid spoiling this default accessibility. The Web is not paper (http://www.westciv.com/style_master/house/good_oil/not_paper/).
I cannot use PHP to save it server-side. There is no server-side scripting available yet.That's a fundamental flaw.
If you really cannot save the files server-side, then rather than resorting to something browser-dependent such as ActiveX or CExplorer, your best option is to use a small signed Java applet.
Butterfly
03-21-2007, 05:47 PM
It seems that you have a problem. The game was abandoned, lying there dead, only a few users playing it. I took it over and redesigned some of its inner structure. The server doesn't allow PHP/MSQL or ASP or anything. Until further notice I will have to rely on that server. There are other questions seeking answers here, on this forum. Such as moving the character using mouse and not the classic W, A, S, D. This implies pathfinding.
This is the first problem, so if anyone could help, I'd be glad.
http://dawn.butterflymedia.ro
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