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WebWeever
02-02-2007, 09:57 PM
1) Script Title: Elastic Trail Script

2) Script URL (on DD): http://www.dynamicdrive.com/dynamicindex13/trailer2_dev.htm

3) Describe problem: There is no problem with the script
itself. My problem is that i want to put this cursor trail on
several pages of my website, without having to put the
script on every single page. I have tried putting the script
in an external js file, but i couldn't get it to work.
So, i need to know if that script can be put in a js file, or an
htm file, and what i would need to do, to make it work.
Thanks...KaTT....

jscheuer1
02-03-2007, 08:26 AM
demo page:

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
<html>
<head>
<title>Elastic Trail Script - Updated NS4+ (to NS7.2) IE4+ FF1.0.7+ Opera8+</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<link rel="stylesheet" href="elastic.css" type="text/css">
</head>
<body>
<script type="text/javascript" src="elastic.js">
/*
Elastic Trail script (By Philip Winston @ pwinston@yahoo.com, URL: http://www.geocities.com/pwinston/)
TOS featured on Dynamicdrive.com
For this and 100's more DHTML scripts, visit http://dynamicdrive.com
Updated by jscheuer1 in http://dynamicdrive.com/forums for modern browsers & DOCTYPES
Originally and still good in IE4+, early Netscape
*/
</script>


</body>
</html>

elastic.css

.dot {
position: absolute;
height: 11px;
width: 11px;
}
#dot0 {
visibility: hidden;
}

elastic.js

/*
Elastic Trail script (By Philip Winston @ pwinston@yahoo.com, URL: http://www.geocities.com/pwinston/)
TOS featured on Dynamicdrive.com
For this and 100's more DHTML scripts, visit http://dynamicdrive.com
Updated by jscheuer1 in http://dynamicdrive.com/forums for modern browsers & DOCTYPES
Originally and still good in IE4+, early Netscape
*/

with(document){
write('<div class="dot" id="dot0">\n')
write('<img src="bullet.gif" height="11" width="11">\n')
write('</div>\n')
write('<div class="dot" id="dot1">\n')
write('<img src="bullet.gif" height="11" width="11">\n')
write('</div>\n')
write('<div class="dot" id="dot2">\n')
write('<img src="bullet.gif" height="11" width="11">\n')
write('</div>\n')
write('<div class="dot" id="dot3">\n')
write('<img src="bullet.gif" height="11" width="11">\n')
write('</div>\n')
write('<div class="dot" id="dot4">\n')
write('<img src="bullet.gif" height="11" width="11">\n')
write('</div>\n')
write('<div class="dot" id="dot5">\n')
write('<img src="bullet.gif" height="11" width="11">\n')
write('</div>\n')
write('<div class="dot" id="dot6">\n')
write('<img src="bullet.gif" height="11" width="11">\n')
write('</div>\n')
}

var nDots = 7;

var Xpos = 0;
var Ypos = 0;

// fixed time step, no relation to real time
var DELTAT = .01;
// size of one spring in pixels
var SEGLEN = 10;
// spring constant, stiffness of springs
var SPRINGK = 10;
// all the physics is bogus, just picked stuff to
// make it look okay
var MASS = 1;
// Positive XGRAVITY pulls right, negative pulls left
// Positive YGRAVITY pulls down, negative up
var XGRAVITY = 0;
var YGRAVITY = 50;
// RESISTANCE determines a slowing force proportional to velocity
var RESISTANCE = 10;
// stopping criterea to prevent endless jittering
// doesn't work when sitting on bottom since floor
// doesn't push back so acceleration always as big
// as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
// BOUNCE is percent of velocity retained when
// bouncing off a wall
var BOUNCE = 0.75;

/////////////////Stop Editing the Script///////////////

function iecompattest(){
return (document.compatMode && document.compatMode.indexOf("CSS")!=-1)? document.documentElement : document.body
}

var PX = document.layers? '' : 'px';

var dots = new Array();

for (i = 0; i < nDots; i++)
dots[i] = new dot(i);

// set their positions
for (i = 0; i < nDots; i++) {
dots[i].obj.left = dots[i].X+PX;
dots[i].obj.top = dots[i].Y+PX;
}
setInterval("animate()", 20);



function dot(i)
{
this.X = Xpos;
this.Y = Ypos;
this.dx = 0;
this.dy = 0;
if (document.layers)
this.obj = document['dot' + i];
else if (document.all)
this.obj = document.all['dot' + i].style;
else if (document.getElementById)
this.obj = document.getElementById('dot' + i).style;
else
return;
}


// just save mouse position for animate() to use
function MoveHandler(e)
{
Xpos = e.pageX;
Ypos = e.pageY;
return true;
}

// just save mouse position for animate() to use
function MoveHandlerIE() {
Xpos = window.event.x + iecompattest().scrollLeft;
Ypos = window.event.y + iecompattest().scrollTop;
}

if (typeof window.event!='undefined')
document.onmousemove = MoveHandlerIE;
else {
document.captureEvents(Event.MOUSEMOVE);
document.onmousemove = MoveHandler;
}


function vec(X, Y)
{
this.X = X;
this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
var dx = (dots[i].X - dots[j].X);
var dy = (dots[i].Y - dots[j].Y);
var len = Math.sqrt(dx*dx + dy*dy);
if (len > SEGLEN) {
var springF = SPRINGK * (len - SEGLEN);
spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF;
}
}


function animate() {
// dots[0] follows the mouse,
// though no dot is drawn there
var start = 0;
dots[0].X = Xpos;
dots[0].Y = Ypos;
start = 1;

for (i = start ; i < nDots; i++ ) {

var spring = new vec(0, 0);
if (i > 0) {
springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
springForce(i+1, i, spring);
}

// air resisitance/friction
var resist = new vec(-dots[i].dx * RESISTANCE,
-dots[i].dy * RESISTANCE);

// compute new accel, including gravity
var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY,
(spring.Y + resist.Y)/ MASS + YGRAVITY);

// compute new velocity
dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y);

// stop dead so it doesn't jitter when nearly still
if (Math.abs(dots[i].dx) < STOPVEL &&
Math.abs(dots[i].dy) < STOPVEL &&
Math.abs(accel.X) < STOPACC &&
Math.abs(accel.Y) < STOPACC) {
dots[i].dx = 0;
dots[i].dy = 0;
}

// move to new position
dots[i].X += dots[i].dx;
dots[i].Y += dots[i].dy;

// get size of window
var height, width;
if (window.innerWidth) {
height = window.innerHeight + window.pageYOffset;
width = window.innerWidth + window.pageXOffset;
} else {
height = iecompattest().clientHeight + iecompattest().scrollTop-8;
width = iecompattest().clientWidth + iecompattest().scrollLeft;
}

// bounce off 3 walls (leave ceiling open)
if (dots[i].Y >= height - DOTSIZE - 1) {
if (dots[i].dy > 0) {
dots[i].dy = BOUNCE * -dots[i].dy;
}
dots[i].Y = height - DOTSIZE - 1;
}
if (dots[i].X >= width - DOTSIZE) {
if (dots[i].dx > 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = width - DOTSIZE - 1;
}
if (dots[i].X < 0) {
if (dots[i].dx < 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = 0;
}

// move img to new position
dots[i].obj.left = dots[i].X+PX;
dots[i].obj.top = dots[i].Y+PX;
}
}