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View Full Version : Javascript+Canvas+Some Logic = Unbelievable!!



shachi
08-05-2006, 05:20 PM
I was roaming around the gimptalk forum when I saw this post: http://www.gimptalk.com/forum/topic/A-Javascript-Project-4172-1.html

After taking a look at these :

http://www.falconers.eclipse.co.uk/J_Plotter/J_Plotter.html
http://www.zed0.getdata.be/J_Plotter.php

I was simply amazed to see what Javascript and canvas could do. It could import .obs files and a lot more. I was almost as good as a 3D software(except for some points like editing meshes and creating them).

Roam around the examples and try playing with it around(you'll be facinated at first but bored after you play some time but just check out the source, you'll never be bored).

Just thought of sharing. Have fun guys.:)

Twey
08-06-2006, 02:02 PM
Check this out too: http://www.abrahamjoffe.com.au/ben/canvascape/

shachi
08-06-2006, 02:08 PM
I have been there.(before I saw this link) I am gonna learn usage of canvas and javascript. Check this out too: http://polyhedra.org/

Twey
08-06-2006, 02:21 PM
Well, there are serious plans for an OpenGL-powered 3D canvas (http://wiki.mozilla.org/Canvas:3D) which will be, frankly, amazing. :)

blm126
08-06-2006, 07:45 PM
And pretty much unusable without internet explorer support. :(

Twey
08-06-2006, 08:04 PM
I doubt it -- Firefox has a sufficient user base now that "you need to be using Firefox to view this page since it uses Canvas3D" is a real enough possibility. If that happens, Microsoft will have no choice but to implement it.

People might even use V3D to provide an alternative for IE users.

blm126
08-06-2006, 08:39 PM
which means more Firefox users, and that is definitely a good thing.